@coolboymew Some dev of that game really enjoys food. There's a whole achievement involving buying all sorts of food for Chip. It's how Chip got his name, too. chip.png
@udongle@blueknightfrank@handsomewinner They don't even need to suck as much dick for the ecchi and hentai roles, which is impressive. That sort of thing in the West can happen often, even within producing a children's show.
@ChristiJunior@blueknightfrank The only tolerable English VAs already have a decent record of acting outside of animation (with some exceptions). Even then, there's a certain ego that those actors (and voice directors too) have and would limit their roles because it would bother them. It doesn't help that too many animation companies hire actors based on their name recognition alone (emphasis on alone) rather than their talent. Anya-Taylor-Joy-peach.jpg
@japananon@Zerglingman Once again, decentralized programs are nearly worthless without proper docs. It's how and why there's a variety of PeerTube instances (moderation policies aside) despite the annoyances of maintaining it.
@japananon I've yet to see several LBRY instances compared to that of PeerTube. Is the code itself messier to develop? Or is the "free speech" and/or "blockchain" reputation preventing devs from contributing? I've only seen Odysee and nothing else using LBRY so far.
@coolboymew Looks like it's gonna be another 8BitDo collaboration for the gamepad. The teaser looks similar to 8BitDo's Ultimate controller. 8bitdo_ultimate.jpg
@coolboymew@Tadano@ooignignoktoo@dassauerkraut I sometimes wonder if that cost has significantly risen for companies that made their own proprietary game cartridges/discs/etc. I'm surprised that Sony hasn't made their own proprietary hardware (thankfully) for distributing their PS5 games since they've been pushing against anti-piracy measures for years by making their own formats in the past (the PSP's UMD, PS Vita cartridges). Maybe it's a huge loss for them overall. Nintendo-Switch-Cartridge.jpg
@ooignignoktoo@Tadano@coolboymew@dassauerkraut A constant Internet connection is really the source of digital games becoming the norm. Owning your physical games (and copies) while having lousy data speeds (like where I live) is just one of several reasons why the issue still persists to this day. A digital game code's worthless without a decent connection via Wi-Fi or Ethernet (or mobile data). A Blu-ray disc with the game data already installed seems to be too expensive for game publishers for some reason. Microsoft_ No Internet_ We have a product called the Xbox 360.webm
A simple man that likes to talk about cartoons, despite having a soft spot for animu, mango, doujins, and gaymes. Occasionally enjoys and talks about films. Often likes some tech, too. Slowly drawing and illustrating to make America's Art (and Animation) Great Again. It's best to follow since I don't post or reply too often; I sadly have work to do and Family Life™ in the way.