Personally I hate the idea of them killing off physical media. If you're gonna sell a digital only console so be it but atleast give the end user an add-on like a USB connectable disc drive that can read the games so people can play their old physical copies on modern systems. I mean the xbox one doesn't even read the discs.It just detects the license and downloads a digital copy for 360 and original xbox games.
@ooignignoktoo@Tadano@dassauerkraut My problem is with ownership. There's literally 0 solutions unless it becomes entirely DRM free or if the EU or something strongarm companies to make their shit DRM free once the console effectively stops getting releases
@berkberkman@Tadano@ooignignoktoo@dassauerkraut The thing is that disc, plastic, etc cost money, and the store takes a cut from that. Digital cuts into all of this and give them complete control over then product. Does that mean you get discounts because they don't have to spend anything else? Lmao no, they're still gonna sell it full price for full profits
@ooignignoktoo@Tadano@coolboymew@dassauerkraut A constant Internet connection is really the source of digital games becoming the norm. Owning your physical games (and copies) while having lousy data speeds (like where I live) is just one of several reasons why the issue still persists to this day. A digital game code's worthless without a decent connection via Wi-Fi or Ethernet (or mobile data). A Blu-ray disc with the game data already installed seems to be too expensive for game publishers for some reason. Microsoft_ No Internet_ We have a product called the Xbox 360.webm
Outside of the faulty hardware I feel like the xbox 360 / ps3 / wii generation was the swan song of the golden era of gaming.
If the ps2 / gamecube / xbox had HD out of the box I'd say that would be the best generation. I liked that era because there was a lot of experimental things going on and the suits didn't totally pozz up the industry yet.
Part of the reason why I absolutely loved the Dreamcast for it's time. I stil llike the Dreamcast but the physical hardware is becoming redundant now that emulation for it is really good now.
I got a heavily modded DC and I was tempted to sell it.
@coolboymew@Tadano@ooignignoktoo@dassauerkraut I sometimes wonder if that cost has significantly risen for companies that made their own proprietary game cartridges/discs/etc. I'm surprised that Sony hasn't made their own proprietary hardware (thankfully) for distributing their PS5 games since they've been pushing against anti-piracy measures for years by making their own formats in the past (the PSP's UMD, PS Vita cartridges). Maybe it's a huge loss for them overall. Nintendo-Switch-Cartridge.jpg
@berkberkman@Tadano@ooignignoktoo@dassauerkraut it's always been a loss of some kind, but console gaming became extra cancer when people had to deal with PS3 disc install (is it even still a thing) that apparently took fucking forever and day 1 updates that are more than a few GBs
but it's either this, or less any sort of ownership at all and that's unacceptable
I mean for Sony the R&D is mostly for them to create their own format and they try to sell it to other companies to recoup their losses. The problem is The vita was a proprietary format and UMD was niche and only the PSP adopted it and we already had a similar format with the mini discs. I remember there was talks of making UMD players but it didn't take off because it was an inferior format to DVD.
@coolboymew@berkberkman@Tadano@dassauerkraut@ooignignoktoo ps3 disc install wasnt universal, but it was slow due to the shit tier blu ray drive. nowadays its practically mandatory for every disc. theres always a big day one update you have to download as well, sometimes the disc only has a few kb of a license on it and the whole game is downloaded online.
Apparently switch cards are expensive enough some companies require downloads and don’t include the whole game on the card so they can use a smaller, cheaper one
The other massive day 1 patches are also usually online component which are being worked on until the launch. There's not that much point to have a fully updated online component on disc if there's gonna be more downloads later
@why@Tadano@berkberkman@coolboymew@ooignignoktoo To process a whole blu-ray just just for a license key is peak absurdity. Perhaps if they quit trying to sell unoptimized movies they could just put the whole damned game on 1 maybe 2 discs and hand it out properly. They'd probably save as well not having to maintain download servers for every last title they hold.
@berkberkman@coolboymew@Tadano@ooignignoktoo@dassauerkraut Sony is a little pragmatic compared to the rest, and I’d bet there’s some inter-service feud that kept telling them that games would be mostly online “any day now!” since 2005.
Not to mention they own their own disc fabs, so that helps cut costs even more.
@coolboymew@Tadano@berkberkman@ooignignoktoo@why Ha! Lol! Lmao! Usually online component my ass. Bought BDL3 (worst fucking game purchase ever) and took to to friends out of town where we had no internet. Game was buggy as hell and unplayable in many regards. Found out after the weekend there was a launch day update we couldn't get. ABSOLUTE SHIT. We went back to playing BDL2 for the whole weekend.
@PurpCat@berkberkman@animeirl@coolboymew@ooignignoktoo@dassauerkraut I would assume the cost gap has shrunk significantly though. Even five years ago you couldn't get a 1TB NVME drive for less than 100 and as of yesterday I got a high quality Samsung 1TB for 70 CAD. Would it not be even cheaper for smaller-sized chips then?
Prices have gone down a lot since I bought my 1tb nvme. I paid nearly $150 for a 1tb 970 evo samsung in 2020 and now they're about $80-100 in 2023 and that's accounting for inflation.
@PurpCat@Tadano@berkberkman@animeirl@coolboymew@dassauerkraut for $40 it's probably a gen 3 nvme which is totally fine for standard desktop application / use. If you're planning on putting it in a PS5 or something it won't work since they require gen 4 nvmes drives.
I remember buying Borderlands 2 on Steam and then finding out 2 character classes were locked out from the get go and they're like oh you have to buy the season pass so I bought the pass only to find out after there was a $10 paywall for each class. The game was also generic and boring to play solo and everyone's like "but you need friends for it to be fun" that arguement could be used for any game.
Borderlands 2 legit reminded me why I hate season passes.The cel shaded art style of the game is cool but they went with that art style but the rest of the game felt like generic uninspired garbage and as a result I had no interest in playing any of the sequels
@ooignignoktoo@Tadano@berkberkman@coolboymew@why@Ace66062 Its meant to be a crude humor shooter for the most part, and yeah its really built around having a party of friends playing together. I had it on console first and got all the extra content in one extra disc for I think $30 when that released in gamestop. When I got it on steam finally it was after the game had been out for years and got everything on sale for super cheap.
The game itself is atleast playable but the problem with duke nukem forever was it is super generic to the point it's nauseating to play and there's other shooters that have done everything it tries to achieve and better.
The original PC release allowed you to carry 2 weapons max but they patched it to 4 after people complained. It was plagued with obnoxious driving sections like Half Life 2 had ( the driving sections were the weakest part of that game ).
The Dr. Who Cloned me DLC expansion was solid but all they had to do was make a modern Duke Nukem 3D and it would've been great. Luciliy there's someone trying to bring back the 2001 game from the leaked code.