Notices by Binkle (binkle@sleepy.cafe)
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hey google how do i draw a pixel art duck
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@Inginsub draguck
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@Inginsub this has permanently taken up residence in my brain
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@Inginsub
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@MercurialBlack THE MOUSE. ALWAYS. WINS.
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@coolboymew @lebronjames75 i blame attack on titan for this
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@coolboymew @lebronjames75 is...is it like a horse crossed with something else...? why is it called "dorse"
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@coolboymew @lebronjames75 what the fuck is a dorse
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gettin an awful lot of blocks from poa.st whats the deal did i say something
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@wihtlore
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@Hoss @coin @GrungeQueef @TheEternalBungholio in high school i volunteered for a website as a games journalist and unfortunately never saved any of the articles i wrote. I did save 1 video review though but i can't open it for more than a few seconds because hearing my own voice makes me want to die
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@coin archive anything you care about right now before it's gone
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@coolboymew honestly this post aged better than the man himself
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@unabomber they do this in france they're called "string people" don't ever give them your hands or they'll tie string around it and ask for money to take it off
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:alert: The underwater effects are finished! :alert:
In this video you'll see increased pixelation and tinting when going underwater during the day, and a blur effect as well as tinting when going underwater at night.
Since these effects are tied to the submersion depth rather than the water line, it winds up being easier to develop, more efficient to compute and (in my opinion) look more aesthetically pleasing than my original idea for underwater post processing.
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okay normally i don't ask for feedback because this project i'm working on is really for myself and only tangentially for others but I want an honest opinion here:
do you think underwater having no blue tint is a problem?
coupled with this: does the footage you see here look like there's anything wrong with it in terms of the "blur" effects? (look at the trees and how the pixelation gets thicc when you go underwater)
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i look like this btw
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@xianc78 @PhenomX6 @beardalaxy @nekofag @crunklord420 there's a few others around here I think.
If we talked more regularly about our progress and problems, we'd probably have a decent gamedev community even if we all have wildly different focuses
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@nekofag nice :gyate_yuuka_rember:
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Tried caffeine gum for the first time tonight and I genuinely feel like it could become a problem for me
Binkle
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