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Binkle (binkle@sleepy.cafe)'s status on Sunday, 14-May-2023 08:08:18 JST Binkle okay normally i don't ask for feedback because this project i'm working on is really for myself and only tangentially for others but I want an honest opinion here:
do you think underwater having no blue tint is a problem?
coupled with this: does the footage you see here look like there's anything wrong with it in terms of the "blur" effects? (look at the trees and how the pixelation gets thicc when you go underwater)- xianc78 likes this.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Sunday, 14-May-2023 09:17:59 JST :meru_B: b e a r d @Binkle blur effect looks great. not having a blue tint or something when you're under the water looks fine at first, but if you were to look away from the top of the water and down towards the floor and it looked exactly the same as if you did so on land it would perhaps be a little disorienting. there is probably some other way to get it looking decent though without needing to apply a screen filter. my first thought jumps to just actually having the geometry below the water be colored differently so you can tell it apart. idk what engine you are working with or whatever though so idk how feasible that is for you.
xianc78 likes this.