til the DEC VT100, VT220 and VT320 terminals all had built-in pixel doubling circuitry that stretched compressed fonts into their proper size in realtime. this exceptionally well written post describes the mechanism and shows the various forms of output:
i've been having fun creating a DEC VT-320 styled interface for https://tomo.city which led me to rediscovering the Dynix unix system that powered many of our public libraries' catalogue searches in the 80s and 90s.
just found out that until at least 2013, there were still telnettable dynix catalogues out there. sadly, the IPs I tried are all vacant. some of those systems were replaced.
has anyone tried discovering ancient telnettable library catalogues via shodan? share your results!
urgh. after a week of very interesting research and digging, i've located the source code for a very popular 3d rendering/modelling program from the 90s and 2000s: Caligari trueSpace
does anyone in the digital preservation world know someone at the Microsoft Open Source Programs (OSPO) office? i'd love for this to be officially sanctioned as an OSS project.
someone local to me is selling this 5-foot tall 700 CD-ROM scsi pioneer disc changer
with storage like this i could finally have the --=490GB 24/7 oNLiNe 14.4/28.8/33.6k=-- bbs i've been dreaming about for 30 years 😎 #bbs#retroComputing
when i was a kid, you could build a simple game or application by dragging and dropping a few UI controls, and gluing them together with a few dozen lines of BASIC or Pascal. it might take 15 minutes, at most, to get your little character walking around on the screen. this is how we ended up with a lot of hilariously good and cheap shareware you could share on BBSes in the 90s.
for the past year i've been quietly working on building a software thingie that doesn't exist anymore. i've been building a software toolkit that's kinda like Visual Basic and Borland Delphi, designed for making tile-based 2d games.
i've been using it to build my own little goofy games, and improving on the drag'n'drop IDE as i figuring things out. it's not done yet, and has a long ways to go before it's ready for other people to start making their own little applications and games. think PICO-8 or ZZT if they had grown up on a steady diet of Windows 3.1 and GeoWorks Ensemble instead.
i'm really, really bad about polishing turds to infinity and never releasing them. to break that habit, i've built a mini-website for the IDE/Shareware Creation Kit. it's called Exigy, named like a bad 80s metal hair band or richard garriott game.
i'll be posting weekly blog/devlog updates there, so i don't irritate anyone with them on this account. there is an rss feed button at the top right if you hate my demonic php and css.
for fun, i used ebay's Personal Data request tool to extract out my ebay purchases from 2001 to 2010, so i could get a picture of how prices have changed over the decades when it comes to old computer/video junk
Aug 26, 2003: Ultima Worlds of Adventure: The Savage Empire $13.49 USD Currently: $100 USD
Apr 23, 2004 ULTIMA THE SECOND TRILOGY IV V VI BOX SET PC GAME $11.86 USD Currently: $150 USD
Nov 10, 2004 PRINCE OF PERSIA (SEGA CD) EXCELLENT CONDITION $5.00 USD Currently: $50 USD
As you can see, it's approximately a 1000% price increase on retrocomputing products since 2002. Without having to show you the entire history, the price stayed relatively flat until about 2010, when it started to creep slowly, and then went up several orders of magnitude by 2015-2020.
It's a silly, bad time to buy old computer games on ebay. prices are still hyperinflated (starting to drop, very slowly).
i've bought almost everything i have locally, for $5-10 each, just by keeping an eye on local listings - and ignoring the people trying to sell at ebay prices.
@foone the most enjoyable part is when it worked perfectly at home with every permutation of equipment, and then it won't display on their aliexpress projector
the Asus Surf 4G (and many other netbooks) use interesting resolutions like 800x480, and do not offer normal 4:3 resolutions like 640x480 via their winXP display driver
that means games like Thief or Doom 3 or Half-Life won't fit on the screen in windowed or full screen modes
this is where Netbook Resolution Customizer comes in. it lets you set custom resolutions so older win9x games can use the resolutions they expect
dredged this application out of a bunch of old EeePC forums that went defunct 10 years ago, and uploaded to IA:
indigenous canadian, recovering academic → game dev & interactive media artist with a penchant for dial-up modems, the 4o3 bbs scene, 1-bit art, trackers/mods, classic macs, and 80s and 90s gaming. curator of internet, canadian & gaming obscura.game development: tomodashi studiohttps://tomodashi.comcurrent major project: tomo, a decentralized discussion group network that's better than reddit https://tomo.city🇨🇦#nobot #nobots #noindex(profile pic: a 1988 red fox 6¢ canada stamp)