Notices by supersid (supersid333@gearlandia.haus), page 17
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@Zerglingman @ceo_of_monoeye_dating @iska @Fash-E @zero Fair enough
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@Zerglingman @ceo_of_monoeye_dating @iska @Fash-E @zero People still complain about them in Yugioh, but most of them are more telegraphed aside from hand traps like Ash Blossom which can be discarded to negate an effect that would draw a card or add a card from the deck to the hand, or Infinite Impermanence which negates the effects of a monster on field until the end of turn. Most other negates will either be as facedown traps or as monster effects. Yugioh is mostly a game about building and breaking boards these days, though Konami is on crack again and the current big deck is just an annoying floodgate combo deck.
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@Zerglingman @ceo_of_monoeye_dating @iska @Fash-E @zero Same idea. They show up in a couple flavors since some cards negate the activation of specific effects while other flattly negate all of cards effects for the rest of the turn.
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@Zerglingman @Fash-E @ceo_of_monoeye_dating @zero Master Duel has it's own equivalent in N/R format (MD has it's own rarity system) and that one is fun in different ways.
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@Zerglingman @ceo_of_monoeye_dating @Fash-E @zero Rarity only effects how hard cards are to get lol, though there is the ever funny Common Charity format where decks can only run Common's that Konami started running tournaments for.
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@Zerglingman @ceo_of_monoeye_dating @Fash-E @zero The Yugioh GX anime features a scene where an antagonist ZTK's his opponent by reflecting his opponent's attempt to FTK him.
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@ceo_of_monoeye_dating @Zerglingman @Fash-E @zero Every FTK still in the game is bricky and convoluted. They usually lose and 9 times out of 10 you're rooting for your opponent when they start going off on one of them.
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@Zerglingman @ceo_of_monoeye_dating @Fash-E @zero I never played Vanguard but I guess WS does deviate from the mold a bit. Doesn't change the fact that the TCG market is full of games that riff off of Magic's design. Hell one of my friends tried to drag me into Force of Will back in the day.
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@ceo_of_monoeye_dating @Zerglingman @Fash-E @zero I like Yugioh because it doesn't feature conventional costs. It's what makes it different from every other game on the market.
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@Zerglingman @ceo_of_monoeye_dating @Fash-E @zero Yugioh is max 3 per card, with the banlist limiting some cards to only 2 or even 1 copies.
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@justnormalkorean @Zerglingman @Edge @fishsticks @zero I like EDOpro over Omega but yeah, learning the game on the fan sims are probably a better idea. Can even wheen you in on formats with less cards or something like that Draft Cube Edge wants to run.
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@Edge @justnormalkorean @Zerglingman @fishsticks @zero I'm always down to show the ropes in Yugioh. I know I taught a friend by giving him easy decks and running a GX-era game NPC deck against him until he was comfortable enough to beat beater with equip spells pass. He then proceeded to learn how to play monkey flip trap decks lol.
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@Edge @justnormalkorean @Zerglingman @fishsticks @zero I think the thing I dislike about Duel Links is that the skills encourage you to only play anime decks, and that any time skills get used in ways that the designers didn't expect they get nerfed with restrictions so you can only use them the way they want you to.
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@Edge @Zerglingman @fishsticks @justnormalkorean @zero Magic likes reinventing the wheel for standard format.
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@Edge @fishsticks @zero Yugioh's at it's most fun when you're playing fan formats tbh. Once the people balancing the banlists aren't biased by selling product, you get less cringe formats.
Though Trinity is fucking cringe.
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@Edge @Elliptica @fishsticks @zero Starlight Road really should have treated it as a Synchro summon. I was clarifying more for the poor man who has been dragged along for the conversation though.
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@Edge @Elliptica @fishsticks @zero Because Extra Deck monsters and the handful of monsters with "Must first be Special Summoned" clauses are only able to be special summoned from the gy if they were summoned properly in the first place.
Missing the timing hurts me specifically cause my favorite bad deck is Lavals and their archetype is rife with When effects.
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@Elliptica @fishsticks @zero This is actually not a joke. So I understand it was a ruling put in place to stop a proto FTK between a card that can send equip cards to do damage to the enemy and a monster that can equip itself to a monster as an equip card when it's sent to GY.
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@Elliptica @fishsticks @zero Did you know that cards function entirely differently in niche circumstances depending on whether the condition for their effect starts with an If or a When?
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@zero @fishsticks There isn't another TCG like Yugioh in all the ways it's good and bad. Everything is held together precariously by most cards only being allowed to use their effects once per turn and it results in really explosive games that revolve around someone building a board of interactions and their opponent trying to maneuver around them to win.
Konami is on crack with their banlists and new card releases though. All 3 of the main ones have some cards that absolutely deserve to be banned that aren't.
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