Notices by Suzu :miku_happy: (suzu@varishangout.net), page 4
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@Meemoo @Deus @adnan @graf the UI looking old is an intended feature, the browser is based on the old Mozilla browser and was a fork created by people who didn't like the direction that was being taken with Firefox.
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@graf @adnan @Deus all I got from that thread is that Palemoon seems incredibly based, and I have to take another look at it as a Firefox replacement (currently I use Floorp).
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My new dakimakura is ready.
Old Miku daki at the side for comparison.
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@SpurgAnon @Tamamo @Azur_Fenix I think I've read somewhere that Gaben had put some provisions on how the company must be managed after he's not in charge anymore, but I may be hallucinating it.
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Retards: "oh no, Valve is a monopoly and this is bad for gamers. How did people let a single company have all this influence and control in the gaming industry?"
Valve:
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Best BNHA girl, btw
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@riserise @SuperSnekFriend anyways, if you want a relatively modern take on a real "Rogue-like" game, play Dungeons of Dredmor.
It plays like Rogue, and has some... interesting aesthetic choices, which kinda play on what I was talking about in the beginning of the thread. It's also a bit more user friendly than Rogue or other oldschool Roguelikes because it's graphical with mouse support, so you can click your way around instead of memorizing 50 different keyboard shortcuts for doing everything.
It was released in 2011, and plays like a Roguelike should play: it's a top down procedurally generated turn based dungeon crawler with permadeath and high difficulty. It has a nice sense of humor, especially if we compare it to the irony poisoned clown world we have in games nowadays. And it has a lot of different skills you can pick and choose to "build your own class" and try different stuff.
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It's Femboy Friday the 13th
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Following up in the "Roguelike and Roguelite are stupid terms" discussion that happened in my other thread, I decided to open a new one to recommend this game, which I think was another of the contributors for this mess, but at least it's very good.
Streets of Rogue was released in Early Access back in 2017, and was, I think, one of the first games described as a "Roguelite". They also put "Rogue" in the title, to help push their point.
It is, however, like I mentioned in the other thread, something considered a "Rogue-LITE". It has some elements of Rogue (top down gameplay, randomly generated levels, permadeath, unidentified potions), but it doesn't really play like it, being a real time, action game. Of course, it has "metaprogression" so, as I said, morons decided that the ¨lite" part meant "it has metaprogression", and here we are.
The game is, however, as I said, very good. The premise is very simple: you live in a futuristic decayed cyberpunk city divided in layers, with a corrupt mayor. Your character starts at the lowest layer of the slums, and you have to make your way up until you reach the top layer, where you'll try to take the mayor's place, and you can do it in a few ways. You can try and run against him in an election. Or you can steal his hat, everyone knows that the guy with the big, fancy hat is the mayor. You can also kill him, as everyone also knows that the guy who kills the mayor becomes the mayor.
And that's what that makes this game so interesting, and so different from all the other so-called "Roguelites" out there. Not everyone in the maps is your enemy, and you don't need to murder everything in your path (you can, but you don't need to).
The game kinda plays like Deus Ex (and I'm really glad no one ever came with the term "Deus Ex-like"), in that you are free to complete the objectives as you like (of course, inside the limits the game has, the whole "freedom to do stuff as you please" in a game is another philosophical debate that I'm not willing to engage because I already sperged enough for today). Do you need to make someone disappear? You can kill them, or maybe threaten them to make them leave the city. You can even pay money for the person to leave. Need to steal data from a computer? You can murder everyone in the building, reach the computer and take it. Or you can break a window and enter stealthily in the room to steal the data. You can blow a wall and enter not so stealthily in the room. With the right class or item, you can hack the computer from a distance. Or you can hire someone to do any of the stuff you need.
It is insanely fun, it's heavily discounted on Steam right now (75% off) and they are releasing a sequel pretty soon.
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@SuperSnekFriend, yeah ¨Roguelike" is a term that was completely butchered and means absolutely anything nowadays.
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@riserise @SuperSnekFriend there's a lot of history here, let me see if I can sum it up without sperging too much.
"Rogue" is a very old game played on terminals, it's a turn based dungeon crawler that uses ASCII characters to represent the player character, monsters, items, etc.
Then, people started making games in the same style, like Hack/Nethack, Angband, etc. These became known as "Roguelikes".
A "Roguelike" game was a kind of game that had a very specific style: it was a turn dungeon crawler with permadeath and procedurally generated dungeons that had simple graphics and was really hard. Some games later on introduced graphics, but the main elements were still there.
Over time, but specially in the 2010s, they started calling absolutely any game that had permadeath and random generation a "Roguelike¨. I may be mistaken, but I think the main culprits were Slay the Spire and Dead Cells, which are completely different from what Rogue was (heck, Dead Cells is an action platformer, it isn't even turn based) but still were called Roguelikes because they had permadeath and procedurally generated stuff.
Then, someone a bit more sane said they weren't real Roguelikes because they differed too much from what Rogue was, and a proper term would be "Roguelite". Which I can kinda agree with, it's a game that has some elements of Rogue but it's not exactly a "Rogue-like". Something similar happened with the "Doom Clones", which turned into the FPS genre, despite there being games that are more like Doom.
Except that then retards pulled out of their ass that what turned these "Roguelites" different from Rogue and the Roguelikes wasn't the fact THEY WERE COMPLETELY DIFFERENT GENRES OF GAMES, but the fact they had "metaprogression". Then, retards started calling whatever game that has permadeath, random generation and a system of metaprogression where you get points to unlock stuff for the next playthroughs "Roguelites", and games that have permadeath, random generation and no such system as "Roguelikes", despite anything else. So you have stupid shit like a ¨Roguelike Action Platformer", or "Roguelike Deckbuilder" or ¨Roguelike Tower Defense" despite Rogue having never been any of those things.
The overall "Roquelite = metaprogression" and "Roguelike = no metaprogression" thing is still kinda going, but the terms were muddled and there is no clear definition of what is and is not metaprogression so in the end both terms can mean anything at the same time they describe almost nothing.
No, I wasn't able to be brief, succinct and non spergy, it seems. Have some cute Yurus to make up for it.
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PUDDINGO!
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@hakui @birdulon oh yeah, absolutely.
I mean, I was shilling a game called Deadeye Deepfake Simulacrum here the other day, and their aesthetic choices are... interesting, to say the least.
I think I start to agree with a philosopher friend I have who says that "woke is anything I don't like". In the end, you can split the "weak aesthetics/bad graphics" in two camps:
- it is bad due to a limitation (the system it was designed for/technology doesn't allow for better graphics, or there is no budget to hire an artist, so we end with "programmer art", or something of the sort)
- it is intentionally done so with the objective of reaching a certain aesthetic
I like it or not, games I enjoy like DDS are in the same camp as these disgustingly ugly games like the one mentioned in my OP or others I have complained about lately: the aesthetics are like that intentionally.
Now, I can try and rationalize it anyway I want. I can say that "well, DDS is like that because it tries to convey a retro aesthetic that has a touch of inhumanity and creepiness/horror because that's the vibe it's going for, while these other ugly games are being done that way because their developers are ugly woke people". Which is true, but it's pretty subjective, and it's hard, if not impossible, to prove intentions in something like that.
So, in the end, it boils down to "I like it?". And turns out that whatever is in that thumbnail doesn't appeal to me. The same way the ugly green haired with a side shave woman that was in another game I complained about doesn't appeal to me.
Of course, the things that don't appeal to me all have some faint thing in common. A smell of "woke", if you like. Or, as you put it, "people who embody ugliness inside, outside, and in target audience". But that's something hard to categorize, you can only "feel" it.
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@Goalkeeper and that's why I don't give a fuck about AI taking creatives jobs
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@Ronnie21093 @Immahnoob yes, he made a "community note" and everything.
Someone's calling him out in the comments of this video about that.
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@Immahnoob heh, speaking of faggot "indie game review Youtubers" and stupid titles for any game, there is also this:
Between this and him sperging about the Soulash developer being based, Wanderbots reached ActMan levels of faggotry.
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As someone has commented in one of my posts, GAMES HAVE PHYSIOGNOMY.
I don't care how much you've been waiting for this Roguelike and how incredible you think it is, my dude, the thumbnail got me instantly uninterested.
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@DrRyanSkelton @Tamamo @hellhammer666 Portiguese does the same. We don't even have a neutral "they/them", even pronouns refering to groups of people are gendered, and the default/neutral options are the same as the masculine ones, with the feminine pronouns being an "exception".
And this makes some feminists and troons seethe very hard, I remember teachers in school complaining about "how absurd it was" that if there was a group of 10 women and one men you have to refer to them using the same pronouns as if they were all men.
Some deranged leftists are trying to force some "gender neutral pronouns" bullshit, but they are relentlessly mocked by everyone with more than 2 braincells. There is a guy who is a candidate for mayor in the biggest city of the country and he was expected to win by a landslide, and his ratings TANKED after he was associated with this, pools show he will barely make 3rd place.
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@Tamamo @hellhammer666 here's my take:
Considering the player character is a computer terminal with a lens, and it's (correctly) seen as a machine by the game characters, then the correct pronouns would be "it/its", which are the pronouns used for non-human stuff. People don't call their phones "they".
Using "they/them" pronouns for the player character using this excuse reeks of faggot shit and ESG/DEI values.
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@LoliHat @Tamamo @hellhammer666 oh, absolutely, I was going to mention the "personifying objects" thing, but didn't want to extend and make things confusing.
The point is that the norm is using "it" for objects and animals, so if the justification for the "gender ambiguous" thing is because the player character is a domestic appliance, "they/them" is not the right way to do it.
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