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@riserise @SuperSnekFriend there's a lot of history here, let me see if I can sum it up without sperging too much.
"Rogue" is a very old game played on terminals, it's a turn based dungeon crawler that uses ASCII characters to represent the player character, monsters, items, etc.
Then, people started making games in the same style, like Hack/Nethack, Angband, etc. These became known as "Roguelikes".
A "Roguelike" game was a kind of game that had a very specific style: it was a turn dungeon crawler with permadeath and procedurally generated dungeons that had simple graphics and was really hard. Some games later on introduced graphics, but the main elements were still there.
Over time, but specially in the 2010s, they started calling absolutely any game that had permadeath and random generation a "Roguelike¨. I may be mistaken, but I think the main culprits were Slay the Spire and Dead Cells, which are completely different from what Rogue was (heck, Dead Cells is an action platformer, it isn't even turn based) but still were called Roguelikes because they had permadeath and procedurally generated stuff.
Then, someone a bit more sane said they weren't real Roguelikes because they differed too much from what Rogue was, and a proper term would be "Roguelite". Which I can kinda agree with, it's a game that has some elements of Rogue but it's not exactly a "Rogue-like". Something similar happened with the "Doom Clones", which turned into the FPS genre, despite there being games that are more like Doom.
Except that then retards pulled out of their ass that what turned these "Roguelites" different from Rogue and the Roguelikes wasn't the fact THEY WERE COMPLETELY DIFFERENT GENRES OF GAMES, but the fact they had "metaprogression". Then, retards started calling whatever game that has permadeath, random generation and a system of metaprogression where you get points to unlock stuff for the next playthroughs "Roguelites", and games that have permadeath, random generation and no such system as "Roguelikes", despite anything else. So you have stupid shit like a ¨Roguelike Action Platformer", or "Roguelike Deckbuilder" or ¨Roguelike Tower Defense" despite Rogue having never been any of those things.
The overall "Roquelite = metaprogression" and "Roguelike = no metaprogression" thing is still kinda going, but the terms were muddled and there is no clear definition of what is and is not metaprogression so in the end both terms can mean anything at the same time they describe almost nothing.
No, I wasn't able to be brief, succinct and non spergy, it seems. Have some cute Yurus to make up for it.