Notices by A Holly Jolly Indigo :padoru: (indigo@shitposter.club), page 3
A Holly Jolly Indigo :padoru: (indigo@shitposter.club)'s status on Sunday, 30-Jul-2023 08:16:43 JST
A Holly Jolly Indigo :padoru:I once got ghosted on Tinder after mentioning that Patrick Nagel is my favorite visual artist, and for a while I thought maybe saying I really like the Playboy artist who's famous for mostly drawing naked women and having his art in every beauty salon in America wasn't a good ice breaker (especially since I was still courting other men at the time). However, upon reflection, I don't think I'd want to be with someone who can't appreciate culture properly anyway.
@coolboymew@mrsaturday I would agree, I liked the Adventure games for what they were (I actually think SA1 has aged a lot better then people give it credit for), and I think if they kept with that formula and refined it in interesting ways then they could have really had something there. The problem is they didn't, because they never do, every time they have a chance for redemption they squander it by chasing some new market, or try and re-invent the wheel.
@coolboymew Sega has been doing this for years. They thought they were just hiring a bunch of internet people and Rom hackers to make a side-game to shut up the old fans while they put their money and marketing on Forces, which they *thought* was the money maker. That "side game" ended up being one of the greatest Sonic games of all time (debatably better then some of the Genesis games it takes from), generated a metric ton of goodwill from fans and critics, and instead of capitalizing on this, they pissed it away like they always do. You can't. Fix. Stupid. :sega:
@xianc78 I think in the modern context it's not so much the flowers themselves as it is the symbolism of "I care about/think about you, and here's something to represent that." As for why we've settled on flowers as the universal accepted symbol for that, it probobly begins and ends with "they're pretty and they smell good (most of the time)."
@CentaurBreeder@Fuyutsuki@coolboymew Agreed, but that's part of why I love it here. Also, sorry for the necro thread, I just got back home from a trip tonight, and only just opened Fedi now. :akkoDerp:
@CentaurBreeder@Fuyutsuki@coolboymew Well, I do; although it's mainly because of the username. It's difficult to forget, and I respect that. :thumbsupkonata:
@galena Something, something, Industrial Revolution... I've been feeling much the same lately, like every day is just going through the motions. It's almost like creating an environment where you can watch, hear, read, or learn virtually anything you want practically instantly from a small brick you carry around everywhere has a contradictorily negative net effect on how humans value themselves and their time.
@xianc78 I know there are games that are sequels to others and things like that, but I always thought of them as being one legend built off another, as is quite common in real-life folklore. That's why Spirit Tracks and Phantom Hourglass being sequels to Wind Waker but not having much to do with anything else still flies, those are part of the Wind Waker "legend" that were added on later. I know there is technically a "timeline" that splits because of the time travel nonsense in Ocarina, but I always interpreted that as Nintendo throwing a bone out to make fanboys shut up, ironically having the opposite effect. Granted, I'm the type of person who doesn't tend to care about what's "cannon" when I'm playing video games about fictional fantasy worlds. Same reason I consider all the Dark Souls games to effectively be their own universe; and consider Fallout 1,2, and New Vegas to be one universe and Todd's weird fanfiction a different one.
@xianc78 The last Zelda game I played to completion was Wind Waker, so take my uh... takes on the series with a grain of salt. But I always felt like the *point* of Zelda as a franchise was to use a fairly easily mailable set up, EG: fairy kid needs to collect glowing rocks to save pretty lady from pig man, to use as a vehicle for different gamplay mechanics and art styles. I also feel like there being "lore" is kinda antithetical to the concept, it's the *Legend* of Zelda, I always took that to mean that every game is just the same story being told from a different "narrator" who may embellish details and use artist license (except Majora's Mask, I always interpreted that as a dark fairy tale). That's why sometimes the worlds flooded, sometimes there's shadow people, sometimes it's in the sky, etc.
Anyway, my favorite Zelda game is the one where you're a wolf...
@elduvelle I have no idea how to answer anymore. I guess :compass_lr: but I think the left/right dichotomy is false. I'm definitely a capitalist, but I'd rather hang with AnComs than Neocons any day.
Individualist Anarchist.Turned queer by 80's New Wave boys and Atrazine in the water supply.I no longer consider myself on the left or the right. Both have plenty of reasons to hate me.Alt (former main): @indigo@freespeechextremist.com"We give up freedom every time we allow the state to give us security" :mcafee: :bigbosssalute: Follow at your own risk.