@xianc78 the story of TotK is okay taken on its own if you haven't ever played another zelda game. it does a lot of what oot did but worse in some areas. Time travel, sages with special stones, master sword being repaired for a super long time in a holy place, Ganondorf swearing fealty to the king of Hyrule and then stabbing him in the back. They reuse the term "imprisoning war" and puppet zelda. It's kind of uninspired when you already know the rest of the lore.
But then you realize that even without all of that borrowing, in terms of lore it is the actual opposite of fan service. Nobody has any fucking idea what's going on. There is so much that conflicts with other stuff that has been established. The story is a major letdown, with only a few key moments that are actually really cool and more unique, like Zelda turning into a dragon or there actually being a 5th sage you need to recruit.
I think going with the whole memories thing again was a huge mistake. The story should have been unfolding while we played instead of stuck in the past again. The story is easily the worst part of the game and might even be the worst in the franchise. It treats breath of the wild particularly poorly, to the point where I don't even recommend people play botw anymore, just play TotK instead. Like, the historical events from botw where they had that battle with calamity ganon 10,000 years ago with all the guardians and divine beasts is never even mentioned. TotK doesn't respect botw's established lore at all.
The good parts of the story are also kind of outweighed by other things in the zelda lore, and it is clear that Nintendo wanted you to not take any of that into account because it throws the timeline away when talking about where botw takes place. All the previous games are just "legends of the distant past." The messaging is mixed up though, because they also throw in a lot of fan service in with things like the temple of time, the names of areas using names already from the series, clothing items and weapons from completely different timelines, the divine beasts named after oot sages but also one wind waker sage for some reason, the plaques that talk about princess ruto in zora's domain, etc... Nintendo wants you to forget about the past games' lore, but it doesn't let you because all this stuff is still named after things that happened in the lore.
TotK takes what was already a messy, but definitely understandable, timeline and just kind of shits all over it. They could have had something going if they walked things back to botw's story but instead it is a brand new thing.
OoT through Skyward Sword (minus MM) all did so much work in establishing all of this lore and making it all fit together pretty well. They had a really good thing going so it's pretty sad to see all of that tossed out the window. Wind Waker was the first time we really got to see Ganondorf fleshed out as a person instead of just some evil dude and that never got explored again.
That being said, the game is still ridiculously fun and I love it. As a Zelda lore guy though, it is pretty damn bad. I'd prefer something like a sequel to Spirit Tracks that takes place in a more modern era (1900s-1980s) where pretty much the only thing anyone knows about is that the city name New Hyrule came from some old kingdom that got flooded forever ago, then you slowly piece things together when ancient evil arises.
TotK is also still missing shit like the Triforce. Just really, really bad in the story department if you've played any other zelda game.