@coolboymew The N64 music library has been dumped for a long time, but it was mostly songs that appear in the actual game. Trying to find unused content has been extremely difficult until recently.
Notices by xianc78@gameliberty.club, page 8
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xianc78@gameliberty.club's status on Friday, 01-Nov-2024 10:29:11 JST xianc78 -
xianc78@gameliberty.club's status on Friday, 01-Nov-2024 10:23:01 JST xianc78 @coolboymew
I know next to nothing about SNES/SFC music. Those soundfont remixes I made a while back were made from downloading converted MIDI files.Ripping audio from N64 ROMs seemed to be tricky until recently. For a long time, the only way to rip audio for N64 games (assuming they used the "standard" format) was through some abandonware tool that was difficult to find. You better hope that your favorite game had a debug menu or a sound test that you could access.
VGMTrans seems like the best tool for ripping synthesized music from video game ROMs, especially DS games.
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xianc78@gameliberty.club's status on Friday, 01-Nov-2024 10:11:48 JST xianc78 @coolboymew If you're tech savvy, you could just rip the audio of games you own by dumping the ROMs and extracting the audio. It falls under fair use.
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xianc78@gameliberty.club's status on Friday, 01-Nov-2024 04:31:20 JST xianc78 @PurpCat @lanodan @coolboymew @noyoushutthefuckupdad Even Nintendo, who is notorious for developing most things internally and being very secretive about the development of their games, are using engines like Unreal for games like Yoshi's Crafted World and Pikmin 4. Even Unity is used for more recent Pokemon games, but that can be excused for GameFreak being mediocre programmers.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 11:22:40 JST xianc78 @lanodan @PurpCat @coolboymew @noyoushutthefuckupdad
>That said I think it's worth it for indie games to have some kind of Unix-like support (or retro-platform support lol) because they have strong communities so word of mouth likely works much better than doing yet-another Windows/Android release.Only problem is that most indie developers don't write their own engines and most of those engines don't support BSD. Maybe if more and more people switch to Godot, we would probably see more.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 11:07:14 JST xianc78 @djsumdog @mangeurdenuage I thought it would be better because vegetable oil is a better conductor of heat.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 11:04:27 JST xianc78 @djsumdog @mangeurdenuage Scratch that. That shit will rot and smell in there.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 11:03:20 JST xianc78 @djsumdog @mangeurdenuage Vegetable oil?
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 10:56:40 JST xianc78 @PurpCat @lonestarr @Owl @coolboymew @noyoushutthefuckupdad I know that SFML (which I currently use) is available for FreeBSD, but I've heard that a lot of BSD users already run native Linux games on BSD just by swapping library files or something like that, given how similar it is to Linux. Apparently, it's very easy to do that with MonoGame and FNA games despite neither of those officially supporting BSD.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 10:29:12 JST xianc78 @PurpCat @lonestarr @Owl @coolboymew @noyoushutthefuckupdad The market is over-saturated. Everyone who has skimmed a programming text book is making their own game now. You need to be really unique or drown in the endless sea of shovelware, no matter how good your game is.
I thought about getting at least a cult following by porting my games to obscure operating systems like BSD or Haiku. There is probably an audience for people who want to play something other than Tux Racer on those platforms.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 10:24:19 JST xianc78 @PurpCat @lonestarr @Owl @coolboymew @noyoushutthefuckupdad I always complain about modern games not being as wild west as they used to, but with indie games you have to be a little bit too wild west to get popular.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 10:07:33 JST xianc78 @RehnSturm256 @noyoushutthefuckupdad
>10 pushups
That's a mild punishment. Even a high school coach would give something more severe. -
xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:51:35 JST xianc78 @PurpCat @coolboymew Yeah but Nintendo didn't even offer online infrastructure for their first-party games. They were all either LAN only or no network multiplayer at all.
Retro Studios did try to make some vehicular combat game for the GameCube and it was planned to be online, but it was cancelled because the Japanese didn't understood vehicular combat.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:40:10 JST xianc78 @coolboymew @PurpCat I think someone recently revived Xbox Live on the original Xbox. You can also play LAN games over the Internet using XLink Kai.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:38:49 JST xianc78 @PurpCat @coolboymew I still can't believe that FFXI was still receiving updates until 2016.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:36:47 JST xianc78 @PurpCat @coolboymew Nintendo didn't provide online infrastructure themselves for the GC because they felt like parents weren't willing to pay subscription fees on top of their Internet bills, so they left it to third-parties to provide their own infrastructure. Sega probably still had servers from the Dreamcast, so they were willing to provide their own infrastructure for PSO on the GameCube. I guess Nintendo just wasn't aware of GameSpy's existence during the GameCube era.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:24:23 JST xianc78 @coolboymew @PurpCat You know what I mean. Maybe Nintendo didn't even included support for it in the SDKs intended for third-parties.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:22:53 JST xianc78 @PurpCat @coolboymew PSO is a disgrace to the classic Phantasy Star series. Even the original creator of Phantasy Star disowned it.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:20:55 JST xianc78 @coolboymew @PurpCat I still want to try playing Mario Kart Double Dash over LAN, but I don't have enough friends that would be willing to play and the broadband adapter is expensive and only the broadband adapter can do LAN play, the modem adapter is only for dial-up online.
I'm surprised Nintendo didn't make more games LAN compatible. It would've been awesome to be able to play 007 Nightfire over LAN, but I guess the whole PSO exploit was enough for Nintendo to push that thing under the rug.
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xianc78@gameliberty.club's status on Thursday, 31-Oct-2024 09:05:13 JST xianc78 @PurpCat @coolboymew To be fair, every CD based console/add-on before the PS1 was a complete failure so I don't blame Nintendo for sticking with cartridges during the 5th gen. The only Nintendo console that can even read a common disc format (besides a hacked Wii) was the Panasonic Q and unsurprisingly, people found out they could burn GameCube ISOs to DVDs and play them that way.
Nintendo also experimented with online/network gaming even before the Dreamcast made it mainstream, but they ended up failing, but for the wrong reasons. The Famicom Modem failed because adults weren't going to buy a children's device just to do remote banking. The Satellaview failed because most people weren't willing to pay an expensive subscription just to play outdated, 16-bit games with live voice acting. RandNet failed because the 64DD failed. By the time of the GameCube Nintendo decided that they would just release two network adapters and let third-parties handle the infrastructure if they wanted online play.