@SuperSnekFriend this is exactly why i tell people not to sell out the the military/national guard. they OWN you. unless you wanna go AWOL and get fucked, they own you, and you're going to have to do what they say regardless.
@xianc78 idk if that matters much, as the spam is insane. It got so bad recently that some shit was trending and I had to ban about a dozen hashtags. This right after they announced they were going to start cracking down more. I really think that, unless they can put some other registration screening in place, or they have at least one person just meticulously refreshing and banning at all times, they'll need to lock regs and only accept legitimate accounts through a form.
@xianc78 i mean i've known about it forever just never really thought about it lol.
the tech demo argument is a little bit weird to me. yes, they did want to push some sort of tech that seemed cool, but they still had great game design, cool characters, awesome music, the whole nine yards. the tech feels more like the starting point instead of the whole point.
you can't really say the same for something like command on the DS because it's 100% gimmick and pretty much everything else about the game sucks. zero is probably somewhere in between the two, it's just that the gimmick makes the game borderline unplayable unless you have an unhealthy fixation on mastering it. star fox 64 is a game you can play without the gimmick (rumble pak) and still love it, whereas the gimmicks are so ingrained into zero and command that you can't get rid of them.
I just realized that Nintendo actually hasn't made a Star Fox game themselves since 64... In fact I think that's the only one they have actually made themselves? 1 and 2 were made by Argonaut and I think Command was also. Adventures was Rare, Assault was Namco, and Zero was Platinum.
regardless of whatever the programmers or managers of godot say or think, or who they ban from what, the fact remains that it is open source and publicly available. this is one reason why open source is so important, so that the software can be detached from the ones who made it. if this were something like unreal engine then they could simply revoke your license to use the engine if they so desired, but with godot that's not an option. so keep using it if that's what you like to use because it can't be taken from you.
@xianc78 unless said people are actually like flaming or something and haven't actually contributed before, because that could totally be the case too. i wouldn't want people shitting up my github repo either.
idk what's going on 100% though, i just think people are retarded and as long as the engine is free and open source using it isn't an issue.
@xianc78 like they blocked a contributor? okay that sucks then. i still don't think there is anything wrong with using the engine but yeah there's zero reason to actually contribute if they're just blocking people.
@xianc78 it's just an easier way for people to make what they want to make. You should be able to export the game to Godot anyway. It's more or less a glorified plugin.
I don't know how I missed this but apparently the next software from the RPG Maker series is "Action Game Maker" and it looks pretty good. I've no interest in making an action game, but I have friends that really want to so I hope it works well for them. It's also made in Godot instead of the absolute failed attempt of RPG Maker Unite being made in Unity, so prospects are much better there.