TOM SHIRAIWA:
Back then the developers were not so familiar with overseas projects, so whatever the U.S. people said the developers felt like they had to do; otherwise the game wouldn't be accepted overseas. And I kind of believed in that too. But after a few years we started to realize, "Hey, this is just their ego." ... They wanted to change everything they could [so they could say they played a role in the development]. Even the titles, right? Like Biohazard to Resident Evil. [After] we learned that, developers actually often refused to listen to their suggestions, or tried to get a second opinion from someone else. But back then on Street Fighter 2, whatever Americans said was the absolute truth we had to follow.
https://www.polygon.com/a/street-fighter-2-oral-history/chapter-2