@smugumin You're right, it doesn't make it any better. From a critical standpoint, Type A/B shouldn't be in there at all to begin with, and the idea to add guns should have been an organic conclusion to make the game absurd (in a fun way). What I was trying to say was that there is additional assurance that no one really takes the idea of Type A/B seriously, and it is only done because of arbitrary industry standards. Therefore, it makes it easier for us to fix once you get a developer with enough balls to just go back to normalcy.
@ComfyGuy Yeah, the tranny propaganda is sickening and annoying. I can't wait for their facade of power to be destroyed, as they realize they never had real power and valid ideas, they only wielded existing institutions to strongarm people into their ideology.
From a less political point of view, honestly you can't expect game devs to do everything perfectly. Even the people I'm working with right now are learning on the job, and every single "great" developer has done it as well. Miyazaki from FromSoft has had a lot of on-the-job learning experiences as the company grew larger, and it ripples down to the floor level workers with new engines and tools. The fact that Pocketpair Inc subsidized a shit ton of the flash drive market is also a really funny thing to consider :kekw:
Focus on making a game people enjoy, and you'll succeed. Not many people have this mindset nowadays.
@Giganova8 >but I feel like they redeemed themselves considerably by saying "we only did it to appease weirdos", cause that alone invalidates the whole trannylator argument that Japan is ok with their bullshit. Yep, honestly, this is the ONE CASE I can make an exception for because they revealed their *intent*. This is why I have that saying: "It's all about intent." Every other corpo doesn't reveal WHY they did it, so I have zero incentive to trust them and reward that bullshit.
Reminds me of that Act Man guy. Really lives up to his name, he's just an actor, a fake person. If the labels for Male/Female are so not-important, then why did corporate actors think it was so important to change it? People trying to gaslight me into thinking it's okay to just condone fifth columnist behavior because it's just a label you see only at the beginning of the game. Fuuuuuuuuuck off :kekw:
@supersid333 Now I do agree that it's not good to fall into just being a trend chaser, but Pocketpair demonstrated that they can both utilize trends AND create something new. Like you said, it's a mash up of borrowed ideas, but that's *perfectly okay*. Many great games are derivatives of multiple progenitors.
Gamefreak on the other hand? Can't say the same for them. Got beaten by an ARK Survival Evolved/Pokemon demon baby WITHOUT ANY PROFESSIONAL SOURCE CONTROL. @ryuuji
@Giganova8 Yeah I'm honestly glad Pocketpair is JP because they gave us some really important admittance (not that we didn't already know). Body Type A/B was never an idea that was reached organically. Male/Female labels are the natural default, there is no need to justify it, it is what we are and what the characters we make are. However, the fact that some average joe JP devs admitted that they only did it because Americans reinforces the idea that it is a forced idea.
Now if the characters ended up looking way better but KEPT the ability to make ugly characters, then that would be an amazing addition to the game. Why people think gamers like us expect character creators to create ONLY gigachads and fertility goddesses is beyond me. Also revert Type A/B, it's still the stain on Elden Ring for me.
@ryuuji I agree. It's possible one day I might do a "creative vision" type game, but really it's all about making something FUN. I doubt I'd do something super avant garde because I'm a gamer first :kekw:
Now, it's funny, because the gun additions are also justified with "Americans are doing this thing." But unlike Body Type A/B, it was a lucky choice, because it made the game absurd and hilarious for the better. Their market presence is amplified due to it. A thing done right, for the wrong reason.
@berkberkman The Red/Daredevil Comets gave me a hard time :kekw: . Certainly made the bosses a lot harder when you were on one life!
Man... I miss the pure bliss when I was younger playing Mario Galaxy. Yes the Wii remotes were kinda weird but I thought Galaxy was genius in almost every area of design. The mind bending planetary object walking, the sound design, and even some of the levels.
I have yet to play Mario Wonder so idk what the Wonder Flower does.
Cayhr (cayhr@varishangout.net)'s status on Monday, 22-Jan-2024 15:30:03 JST
CayhrDoes anyone remember the Purple Comet in the Mario Galaxy games? Those are some of my favorite levels of all time. The song is so epic yet beautiful, and the joy of shiny object collection is maximized in those levels. But also some of them were really hard :kekw:
@MoeBritannica >you have to put a half naked girl on there Time to put that fully naked girl as the background! What, you gonna post THREE skull emojis next? :doge_laugh: