As I said on twitter, they should license the project diva engine and have it run love live songs. With this, you could choose your favorite LL character and unlock outfits for her using points earned by playing songs. Derivative? Sure. But fun and probably profitable.
We already know that the diva engine can run well on PC/steam deck and switch. They could portion out the huge song library with some requiring unlocks while the others would be in DLC sets. They could keep the story parts of the game the same.
@Kyonko802 I really love Fate/Zero. Although Nasu says it happens in a different world it'll always be canon as far as I'm concerned (and so will writing a certain character's name as Arturia instead of Artoria.)
In the interest of keeping the rules simple, here's an idea for loosely governing encumbrance without starting to calculate how many pounds everything weighs.
I would like to advance the idea of an item-based encumbrance system.
Characters with STR of 2-3 can carry 6 items.
Characters with STR of 4-6 can carry 8 items.
Characters with STR of 6-8 can carry 10 items.
Characters with STR of 9+ can carry 12 items.
But what counts as an item? Small things such as ballpoint pens, rings, and pendants are not counted. Smartphones themselves aren't counted but the heavy mobile batteries we use to charge them are counted. Surprisingly, wearing a suit of armor also doesn't count _if_ the character is trained in how to wear and move about in it. An item is roughly equivalent to a weapon in size and weight.
Here are some examples of things that count as one item: - a sword (Storytellers can rule that humongous two-handed swords count twice!) - a gun - a quiver of arrows or a gun magazine - a scroll - a bottle of wine, a waterskin, a canteen, - a lantern, flashlight, or torch every stack of 150 coins - 1 meal (MRE, can of Spaghetti-Os, etc.)
Things that come as a bundle (arrows and bullets in a magazine) count as 1 item, so you don't need to recalculate every time you fire a bullet or arrow.
You can make it easier to carry things by carrying them in a bag (backpack, duffle bag, or waterproof sports bag). Each of these can store eight items. Note that even within a bag, these still count against the character's item capacity. And yes, if they were to use a tool or utility belt, those things in or on the belt would still count against the character's item capacity.
Smart aleck players might argue that using a backpack and then bringing along a wheeled suitcase could let them carry more items. That is technically true - the wheeled suitcase could store another 8 items or so. However, walking about while loaded down with stuff makes you stand out. It makes you a target for thieves, and the suitcase is an easy target for bandits to grab and run away with. Pushing or dragging the suitcase would also occupy one or more hands of the player character.
You can make on-the-spot rulings with this as well. If the players found an old chest with two thousand silver coins in it, you could rule that the thing counted as ten items. A character with a high enough STR score could carry it, but someone else would have to carry his other items.
You could of course bring more items with you by storing them inside a car, pulling them in a wagon, or placing them on the back of a mule. image.png image.png image.png image.png image.png
@ooignignoktoo@coolboymew Professor Geek lamented that he can't use films in his classes anymore because tiktok has fried the attention spans of students. They are no longer able to concentrate on a 90+ minute movie.
@kumicota This is just my opinion but if the person is serious about photography, he should buy an old Sony camera body with an E-type mount for lenses and then get some E-mount adapters along with old lenses from ebay.
Heavens Feel (heavens_feel@bae.st)'s status on Monday, 22-Jan-2024 12:43:27 JST
Heavens FeelI went to see Cowboy Bebop: Knocking on Heaven's Door at the local theatre. The last time I'd seen the movie was when I got a pirated copy of it from Son May in the mail sometime in either 2001 or 2002. Sometimes the English subtitles for their releases were lacking, but that dvd release for it was adequate if overly literal and quite wordy.
This time around I was paying to see a legitimate release of the film. I'm going to try to avoid spoilers if possible, though since the film came out 23 years ago (and the show 26 years ago!) I feel that the statute of limitations on spoilers has surely expired at this point. In my opinion the movie is more like an expanded episode of the show with a greatly inflated budget, but that works to the benefit of fans of the show who want a little bit more. The movie is kind of an interquel and that makes sense as the conclusion to the tv series makes any kind of continuation improbable if not impossible.
While the movie's villain is a little flat, the film is a treat for the senses, with fluid animation and an excellent Kanno Yohko score. The well-weathered and secondhand future aesthetic is also appealing.
Because it takes place before and on Halloween, it can be another movie to watch on October 31 along with Halloween III Season of the Witch.
Final review: if you like Cowboy Bebop the show (not that netfl!x garbo), you'll dig this as well. This movie is definitely aimed at fans of the show, but inmo you could show it to someone who hadn't seen it with a bit of exposition (this is a movie about bounty hunters in outer space) and they'd have a fun time. This is a fine beer and popcorn film and a demonstration of how good and smooth cel animation can look. image.png
@Kyonko802 Thanks bro. I am doing the cheap thing of rushing through hard missions to collect eliphs to upgrade my existing Divine Students or get one for free. I am glad we are getting a 3* on the house.
Long-time user of the fediverse. Outlasted several instances. I wanna enjoy anime, go to seiyuu idol concerts, and grill.Japanese is my second language. JP to ENG fantranslator. Rumble channel: https://rumble.com/c/c-1498241#nofed