CrunkLord420 (crunklord420@clubcyberia.co)'s status on Monday, 11-Mar-2024 16:12:22 JST
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Monday, 11-Mar-2024 16:12:22 JST CrunkLord420 @thendrix like part of the issue with the normal maps is I can bake the average incoming line tangent into a texture. So I can have baked speculator lighting in combination with dynamic speculator lighting. My shader is weird because I have shadowcasting baked lights in combination with dynamic lights with shadowmaps.