@kawa and I will kit apologize for my sloppy toppy
Conversation
Notices
-
Foone🏳️⚧️ (foone@digipres.club)'s status on Friday, 22-Mar-2024 03:26:48 JST Foone🏳️⚧️ -
Kawaoneechan (kawa@mas.to)'s status on Friday, 22-Mar-2024 03:26:49 JST Kawaoneechan Turns out it *does* involve shader fuckery!
-
Kawaoneechan (kawa@mas.to)'s status on Friday, 22-Mar-2024 03:26:49 JST Kawaoneechan I will not apologize for the sloppy loops.
-
Kawaoneechan (kawa@mas.to)'s status on Friday, 22-Mar-2024 03:26:50 JST Kawaoneechan Oh dear.
-
Kawaoneechan (kawa@mas.to)'s status on Friday, 22-Mar-2024 03:26:51 JST Kawaoneechan Alternatively, though there is shader magic involved with the difference in edge sharpness, it might also simply be vertex displacement?
I literally just whipped this up in #Blender and I gotta say...
-
Kawaoneechan (kawa@mas.to)'s status on Friday, 22-Mar-2024 03:26:51 JST Kawaoneechan Kernalphage on Tumblr agrees that it probably *is* vertex animation.
I have a test in mind involving a texture replacement -- a plain square ought to be enough to see what's going on.
-
Kawaoneechan (kawa@mas.to)'s status on Friday, 22-Mar-2024 03:26:52 JST Kawaoneechan So here's a gif of the wobbly message panel in ACNH, and here's the actual texture that it seems to use.
What intrigues me is how the in-game version has a fairly sharp edge while the texture is blurry.
I smell shader magic involving the alpha channel might be involved in making it wobble.
-