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Level 14 GET - these stats are even nicer, but one thing I think is worth pointing out is LOOK AT ALL THAT GOLD... and that's just from EXP grinding. Stop paying attention to your money while you're out bullying monsters for a while and suddenly you're rich.
There could be a point in the future where we'll have to go all-out on "YOU THERE, CREATURE MOST FOUL! I REQURIE THINE LUNCHEON CURRENCY!" but that's quite a ways off, and it might not even be necessary by then if we're careful about it.
We should probably be at 15 before retrying the Green Dragon, though...
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The Silver Harp can only have its effect happen on the overworld, so playing it in caves does nothing... that said, the map has plenty of places you could play the harp on, and it can result in quite a few oddities...
We're fighting the basic Slime in Goldman territory - that doesn't happen naturally.
The chances of you ever summoning a Goldman (or other strong enemies to grind) with the Silver Harp are extremely low, if not outright impossible (at least in this version of the game - this might have changed in remakes), so the Silver Harp is basically useless outside of being a silly trinket. It IS a quest item, though, so we eventually gotta hand it over to the NPC that asked for it, otherwise we're not really getting anywhere.
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So, what exactly was in Garin's Grave that we were looking for? Well, we found two things - one was a Cursed Belt that, if worn, keeps you from being able to enter Tintagel Castle, and that's not good, so selling it for gold (like I did) is the better option.
The other item -the one we were actually directed to find- is the Silver Harp. You play it on the overworld and it summons a random monster for you to fight (in this instance, a Scorpion, but it can call up other things too). You can get into random battles without even having to take a step anymore! Neat, right? ...well, that's if you prefer your monster selection to be rather limited, because it only seems to call up stuff that's significantly weaker than you.
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Here's a monster I didn't encounter on my first trip down the Grave's maze - the DruinLord... a Lord of the Druins, I guess. What makes it different from a normal Druin aside from colors and (presumably) stats? I have no idea - killed the fucker before it actually got to do anything. I'm guessing it casts Stopspell like the WolfLords and DrollMagi do.
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THIS BASTARD...
...Wraith Knight was the monster that sent me running out of here the first time. I wasn't prepared for the kinds of shenanigans this advanced form of Wraith could do. Aside from higher stats and a tendency to cast Heal a bit more frequently, this guy likes to get the drop on you with surprise attacks more than any other monster in Garin's Grave, and that can put a lot of strain on your resources for healing (be it magic or herbs) due to just how frequent it can get.
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Warped back to Tintagel Castle - decided to go back to Garin's Grave and try again to claim the prize being kept there.
With new stats, the Broad Sword, and a decent amount of luck with enemy encounters, we got the goods... now let's see how much EXP we can accumulate on the way out, hopefully without dying (I've got my Outside spell on standby in case things go off the rails).
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ADVISORY: Don't be an idiot like me (that's my job - I'm quite the professional).
Upgrade your damn Hand Axe to a Broad Sword ASAP, and maybe your grinding will go by quicker than mine did, because my dumb ass completely forgot to do that even though I could've afforded it yesterday.
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If you talk to a few of the NPCs in Rimuldar, a few of them might have mentioned that going too far south of town is basically suicide because some of the monsters are particularly ferocious... well, aside from Goldman bringing the house down on you with the force of a falling bulldozer, the townsfolk were talking about this guy.
At our currently level, the Wyvern isn't that much of a threat, but its damage output is deceptively random - it can go from dealing 1 point of damage to suddenly ripping 10 points out of you, and it's not even a critical hit. Its standard damage values can vary THAT much... at a lower level, Wyverns would poke so many holes in you, you'd need a trypophobia warning put in place before anyone could take a look at you.