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@themilkman @WandererUber @smugumin Maybe they should just make incest games?
Single player, of course.
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@WandererUber @smugumin moreso the among us and buckshot roulette especially rely on a level of social skills to properly trick others and negotiate, as a single player game vs an AI it is just RNG, but other humans you talk to and who make a decision, the only RNG factor in the actual game is the order in which rounds are in the shotgun (to keep the gambling aspect of the game), but then it turns a game of wit and brinksmanship, and being able to properly trick the other players, the game still is about counting the rounds and keeping track of your chances.
but with items like the phone which give you a hint at which round is a blank or live, you can use that information as either a guaranteed knowledge (which is actually quite rare) you can tell it to another player, bluff about your knowledge.
the game also does a good way of providing satisfaction, there's nothing that feels better than convincing a player to shotgun their own face off, or firing a blank at you
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@themilkman @smugumin Yes, and both this and Amogus came from the indie space. There were also other indies like that, the one where you were a sniper and the other guy was camouflaging as an NPC, or the ever-popular prop hunt, to name a few.
What I was trying to get at is why indies are so good at the social aspect of games in general, because it's not even limited to that type of social deduction game. AAA games feel singly optimized for a lone player, even online.
A good example from the before times is Bungie's halo. They understood what a game needed to be social. Big studios lost that spark. I remember how aggravatingly long it took for halo-style match search to take over. You weren't even guaranteed to be in the same team as your buddies in the Battlefield games. DICE just didn't get it. Even after a match ended, the server made no effort to keep groups together for the next one. Everyone just got prompted to select a team at match start. What the fuck?
I think that's a reason for the CS-style takeover of "hardcore shooters", because you can at least queue with your pals in that game.
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@WandererUber @smugumin AAA games want you to play the game for hours upon hours near endlessly, having social mechanics that require constant more involved communication means people who don't have friends won't play it.
the games are simple, there is a lot of depth to that simplicity, but not something immedietly graspable by the average "slop enjoyer".
also they are made with an older working, more busy generation in mind, who do not have the time investment to properly enjoy the game if AAA shooters did require co-operative play, not even playing a match, moreso willing to develop the proper team dynamic needed in the group to participate.
the lonely gamer is the majority, even when a player has friends but they are not online, they become a lone gamer, they understand that that is where the majority of players exist in
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@smugumin There are a lot of new types of games and indie IS breaking the incestuous industry jerkoff party apart. Indies make new stuff constantly, and also "inspired by old classic" games too. OP just singles out two story-heavy RPGs so it seems like there is no progress. I agree with your 1.
As a counterexample to OP, there are a lot of indie games that revived the genres of old classics:
Stardew Valley was a "Harvest Moon like" with new mechanics
Turbo Overkill, Boltgun, many others are "Quakelikes" with new mechanics
Ready Or Not is a "SWAT 4" like
Further, indie is not as incestuous as you think. Survival Shooters and Battle Royale are both relatively recent innovations from the indie shooter space. They were then iterated upon but I don't think that's bad. AAA is way more static and incestuous, ubislop for example.
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@WandererUber @smugumin you will probably see a lot more indie games that rely on the social aspect of multiplayer, like among us and buckshot roulette multiplayer as we go on
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@themilkman @smugumin I don't know what it is but I like games that I can play casually for most if the time and just chat with my pals in vc
battle royale and crafting games and stuff are really good for that. Maybe that's just a coincidence or maybe AAA, even for online multiplayer, is too optimized on their focus group "test subject" sitting alone in front of a TV and keeping him occupied in those conditions. So they make games that constantly keep you busy, so you don't go "this is not it, I'm gonna call my buddy and drink a beer and play cards with him"
Maybe that's why most indies feel more social? Because they don't test with a focus group. They sit around with a couple dudes and chat while playing.
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1: one guy doesnt have the manpower to crank out a team effort game
2: most things that could be tried have already been tried
3: everyones relying on tutorials and engines that funnel creativity down specific paths rather than risking making their own engine
4: the industry went from sweaty turbo nerds to dumb normies which creates a cycle both of uninspired cashgrabs and the irresponsible consumers who fund them
5: games used to come from irl inspiration (eg japanese bug catching and fighting leading to creating pokemon) now the hobby is made by people with very little real life experiences who just liked games, so they want to just make a 1:1 of the game they played as a kid and as a result the industry is extremely incestuous.
just a few guesses idk