Notices where this attachment appears
-
1: one guy doesnt have the manpower to crank out a team effort game
2: most things that could be tried have already been tried
3: everyones relying on tutorials and engines that funnel creativity down specific paths rather than risking making their own engine
4: the industry went from sweaty turbo nerds to dumb normies which creates a cycle both of uninspired cashgrabs and the irresponsible consumers who fund them
5: games used to come from irl inspiration (eg japanese bug catching and fighting leading to creating pokemon) now the hobby is made by people with very little real life experiences who just liked games, so they want to just make a 1:1 of the game they played as a kid and as a result the industry is extremely incestuous.
just a few guesses idk