To output a digital image to a screen you essentially need to keep an X & a Y counter. Most games added a bit of extra circuitry allowing the CPU to configure a handful of coordinates which when reached by those counters triggers a configured image to start being sent out. These are called "sprites"!
Some early machines like the Atari 2600 were too cheap to afford a full sprite renderer, not handling the Y axis at all. Amongst other things...
3/4!