Last February i tried to get a bit into Godot and did some of the basic tutorials, but then had difficulty trying to imagine how my procedural systems would fit in there and how i would generate code efficiently, and I went back to working on my compiler.
But compiler work is frustrating because not only is the game waiting on me in the meantime, I'm also creating software that may in the end very well attempt to compete with Godot, and that means work duplication and alienating users.