(from https://docs.godotengine.org/en/stable/getting_started/introduction/godot_design_philosophy.html)
"the godot editor is a godot game."
this indicates that the editor is or can be (partially) self-hosting, which is a strongly desired property.
the idea that every scene acts as a macro that can be instantiated (non-destructively extended) is also important and fits natural properties of NOIR that i have discovered independently.