@realman543 Yeah my memory is that Sorry involves rolling dice and moving pieces, much like uh.... Ludo? As in I was of the impression that they were actually different flavours of the same game.
@realman543 Man I just spent an entire night figuring out that Microsoft adds an extra argument to the main function in C and wine doesn't support it; I may be the only person in the world who is aware that, under specific circumstances that I don't yet know, WC3 will use that argument.
But I don't recall coming across this one. Here are the exact files the RUNE version uses; given that they seem to be all steam-specific they're probably compatible with other versions of sins2.
@realman543 (And yeah it seems to just be the same things twice for some reason. Presumably because both folders contain different exes, maybe the launcher one is unnecessary.)
@realman543 "Basically the same game" appears to be pretty accurate. Though you do have to make more choices; extractors cost logistic slots now, but also you get more of them to offset that. (Also you don't get extractors at the start, they're a tier 1-3 tech, instead planets give all three resources by default, well depending on planet type. Extractors are closer to refineries because refineries are now for "exotics" which are loosely the replacement for command points.)