@peacememories@aral Do you have a link to where I can read more about Stract's use of AI/ML? It's not something I've been able to find more information on.
@aral In particular, the "10k short" optic (found in Settings->Manage Optics), which removes the 10,000 most popular sites seems like a cool way of surfacing stuff that wouldn't normally be visible
@aral Aral, are you familiar with Stract (a search engine that is F/OSS)? It seems neat and has interesting features, but I haven't had time to investigate if it is what it appears to be https://stract.com.about
Spent some time refactoring SFX loading so that new audio can be added to/removed from events without making new builds, which will hopefully ease iteration on SFX moving forward now that I've brought @luminareth@twitter.com on board to help out. Super excited to be working with her again!
I wrote a little popup system that generates UI based on a few bits of data. For now, I'm only using it on first run to ask which Assembly phase mode should be used, but I'm expecting to use it for other notifications, questions, and maybe tutorials.
Thinking of adding the player avatar into the map phase background, and I'm just starting to realise that maybe past me took the shortcut of using exaggerated scale to control the DOF effect and FOV feel. Might need to make the avatar larger.
Need to add some smarts in so that out of date/redundant destinations are ignored, and turns are a bit more smooth, but players avatars now walk around dig sites \o/
I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Fossil Sweeper (a game about digging up fossils), Winter's Wake & Icicle (and a stack of side things).My avatar is a stylised self portrait with short messy hair, set within a hexagonal shaped slice of cheese with holes in.#nobridge should not be necessary -_-