@Giganova8 :ina_pat: try not to pay attention to them, besides, I think it’s kind of a funny topic anyway as far as hellthreads go. It’s practically bait with how volatile the subject matter is. Heh. :awoo_smug: But yeah, hope you have a comfy day mofu bro. It’s Friday after all!!!! :puddicat_heart: woo :zt_dance:
@Kyonko802 wait, hold on, the “updates that break mods” thing is a Bethesda thing too, I’m actually going to bat for that guy in the image regarding that aspect of the comment. If you look into Skyrim modding, it is practically malicious what they do to free modders. It sounded a bit complicated to me, but basically Bethesda has been “updating” the game every other year or so in a way which wipes creators’ esp files for their mods, hurting console mods most. They can’t even update what you’ve downloaded from them as a result and they have to rebuild their entire mod which often won’t work on Bethesda’s new arbitrary framework that conveniently ensures Creation Club content is unaffected. I see it as a way to limit mod authors’ freedom of modding, another restriction to ensure people are incentivized toward paying for the CC mods; it hurts console modders most, which are also the main (theorized) target of the paid CC bullshit in the first place.
@Kyonko802 with that said, I doubt Cyberpunk 2077 is doing it ‘maliciously’ like Bethesda, but I feel it importantly to mention it. But It’s fair to assume a full new dlc - especially if integrated in the base game - would change the uh framework, so that modder should have realized they’d have to update their stuff in 2077. Just common sense, really, they shouldn’t complain so much. :naruhodo:
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