@greyarea My main issues with Arise were sloppy characterization and the surface level nature of its "ripped from tomorrow's headlines" worldbuilding.
SAC & 2nd Gig understood that as cynical, bleak, and morally gray as the setting and characters are, there still has to be an emotional core to connect with the viewer on some level. Batou's crush on the Major and the Tachikoma's innocence (and self-sacrifice) served that role well.
In Arise, the Major is a conniving shrew who wheedles constantly for a bigger budget, only to get slapped down by Aramaki constantly. Saito went from "cool sniper" to "compulsive gambler and serial traitor". The main stakes at one point was to stop the release of secret files of Japan's war crimes to prevent other countries from demanding reparations. It was just cynicism without any redeeming qualities, and there were no characters I actually liked.
And in spite of all that, they had the gall to have the Section 9 team posture at the end as though their motivation for starting up was to stand against injustice and corruption when they'd shown zero moral center up to that point.
Add onto that the frequent namedropping of things like "Stuxnet Type Virus" and it just felt like the writers were trying too hard to sound modern and relevant without saying anything meaningful about those underlying ideas.
Cornelius also doesn't hold a candle to Origa or Yoko Kanno when it comes to the soundtrack. That's not really his fault, but it didn't help.
Most people probably don't care as much about this shit, but I just didn't care for how far Arise fell from the GitS tree. Maybe SAC_2045 is better written, idk. Ditching 2D animation for full CGI is a mark against it in my books, though, unless it's a cut above what I've seen from other series.