@LukeAlmighty @matrix ahhh there was a video I was watching a while ago that showed it pretty well but I can't remember what it was, maybe a 2kliksphilip video? I'll have to go check.
It's just really annoying to me how the reflection changes based on where your camera is pointing. It's really bad when it's applied to things like large bodies of water, slick and reflective floors, or windows. For small puddles and things that are heavily diffused it can look fine, and I think it's great for fixed perspective games or games where you're going too fast to recognize it, like driving games.