Hey man whatever this is that you're doing can you do that some other time.
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:apa: スプリットショックウイルス † (splitshockvirus@mstdn.starnix.network)'s status on Saturday, 27-Apr-2024 15:20:27 JST :apa: スプリットショックウイルス † - † top dog :pedomustdie: likes this.
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Saturday, 27-Apr-2024 15:20:26 JST CrunkLord420 @splitshockvirus new csgo skins just dropped, need to compile shaders for hours. † top dog :pedomustdie: likes this. -
(mint@ryona.agency)'s status on Saturday, 27-Apr-2024 15:40:48 JST @crunklord420 @splitshockvirus What even happened to gallium-nine? -
CrunkLord420 (crunklord420@clubcyberia.co)'s status on Saturday, 27-Apr-2024 16:09:55 JST CrunkLord420 @gentoobro @splitshockvirus I don't know 100% but I assume it has to do with giant ubershaders full of compile-time ifdefs. Every new skin requires X number of minor variation shader recompiles. Every minor change requires you recompile every variation. It's just an ugly interdependence mess for the sake of run-time optimization. -
gentoobro (gentoobro@gleasonator.com)'s status on Saturday, 27-Apr-2024 16:09:56 JST gentoobro @crunklord420 @splitshockvirus What the fuck is in their shaders that takes so long? Mine compile in a couple seconds. Must be some sort of bloated middleware.