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that isn't going to make anyone want to buy minecraft more than something like terraria
- :awoo_tired: shotgun snuggler :clownpiece_smug: likes this.
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@ninja8tyu Minecraft isn't worth buying these days
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@poopernova @ninja8tyu stardew valley is better.
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@Pikika @poopernova honestly with how much people claim minecraft "is too scared" of making "changes to the brand," the erased diamonds as the end-game resource and REFUSE to go any further beyond netherite, no new mobs despite adding quite a fair few, etc etc
so basically fuck the microjang dick suckers
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@ninja8tyu @Pikika @poopernova I'm amazed anyone is still willing to suck the dick of either microsoft or mojang on minecraft's development. They haven't known what the fuck they've been doing in years, just bloating the game repeatedly in the least fun way. New actual features or much needed reworks of existing ones? What are those, anyways have a new final level of resource that is needed nowhere in the game since there's no new bosses and enchanted diamond + shield still tanks everything.
1.7 always seemed to me like it was one of the last really quality updates, and conveniently was one of the last 2 before basically every founding dev of the game left. None of that "adding 70 new tiny features that just make the world feel like a bloated mess of feature creep," just a good ol' overhaul of the existing idea of biomes to be so much more than they were previously. 1.8 and 1.9 get special mention for 1.8 being the true last update before most of Mojang left, and it was an alright one, while 1.9 is actually a pretty solid first update under a new team, adding quite a few features and tweaking existing ones in interesting ways. Would be better if shield didn't break combat.
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@ninja8tyu @Pikika @poopernova Also I'll add since I did end up playing some newish Minecraft at some point, the caves update (all 3 parts) are so hilariously baffling. First, the fact it had to be split into 3 parts to begin with. Second, there was no actual tweaking of the caves beyond how they generate, and while some of the new generations are cool, it's wasted when all the mobs are pathetically simple-minded and it's really hard to see any of it anyways. Finally, part 3 just adds a questionable design choice. It doesn't actually add any danger to the caves, instead it adds this pointless super mob that you can more than easily avoid by just not walking where the glowing blue danger blocks are. Killing the super mob doesn't even get you anything you can't get normally, and the area itself only has one real exclusive item of a music disc.