Conversation
Notices
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>be mid 1980s through early 2000s
>small all White/Asian dev teams
>low budget
>less than two years of development for most games and sequels
>banger after banger
>so many good games
>even the 'bad' games are better than modern games
>2010 and beyond
>colossal shitter, nigger, tranny, and woman dev teams
>multiple hundred million dollar budgets
>10+ years of development
>released in a beta state
>can't even be fixed
>runs like trash
>bloated mess
>not optimized at all
>lectures you
>movie games
>'hold to interact'
>quick time events
>dog shit UI
>trannies and niggers everywhere
>macho female protags
>always lesbians
>they're all ugly so trannies can self-insert
>micro transactions
>lies
>live service single player
>all men are helpless, naive, and incompetent
>all men are punch lines unless they're black
>no White men
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@Eiswald thank God for piracy
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@dictatordave @Eiswald That is a positive side of having a brown consumerbase if you're a company. Brown consumers can't think critically about the products they consume
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@Eiswald and some how, these companies survive, because people keep giving them chance after chance like cucks