@TheMadPirate@Rasterman Even better is the fact that after checkpoints were added, levels with checkpoints have to be beaten multiple times, without checkpoints AND from the checkpoint/checkpoints, so that you can't trick players into softlocking themselves by grabbing a Troll checkpoint flag.
@Rasterman@ChristiJunior I have to admit that the Nips came up with near fool-proof QA policy to avoid malicious levels design. Pachi Pachi :pepe_clap: to them for such a bright idea.
@TheMadPirate@ChristiJunior Anyone can make a level where Mario starts surrounded in a box made of ground blocks and has nowhere to go, or a pit so large no amount of running and jumping will get Mario to the flag pole. That's an impossible level.
All Nintendo demands of you is that you beat the level if you want to upload it. If you can't, you must make edits to it so it *can* be beaten (starting with you).
Therefore, your level can be figuratively impossible, but never literally, for you need to clear it before it's uploaded.
@TheMadPirate@Rasterman It means the guy wasn't able to legitimately complete the level he uploaded, like you're supposed to, and somehow hacked the game to complete the level by cheating instead.
@ChristiJunior@Rasterman So if I am getting it right, you are able to use MM1 tools to legally make an impossible level but you can only upload if you prove that the level can legally be completed.
Then again, how is it possible that Nintendo own legal tools allow you to make illegal levels ?
@TheMadPirate@Rasterman Maybe - there's no smoking gun, no clear evidence of it being cheated, but there are a whole bunch of suspicious things about the level and its uploader. I'd say there's like an 80% chance of cheating being involved.