@beardalaxy @graf @alex
>Like I said, it might be better to just let the creators handle that sort of thing at least at first. RPGMaker.net is a good example of that, they don't have any way of commercializing a game directly but let you link to somewhere that does.
I think GameJolt used to be like an engine-agnostic YoYoGames or RPGMaker.net, but in recent years, they allowed commercial games on their platform, so they are more like itch.io these days.
>Could also always go back to like, the shareware days where a demo is hosted and if you send mail with payment they'll send you the game or something xD that would legit be pretty funny. I mean, fuckin Mullvad lets you do that so why not an indie dev? xD
There are newer games for older computers/operating systems that do that just for nostalgia purposes, though I think they are payed through things like PayPal.
>But yeah, I'd be down with a NG spiritual successor. NG itself is already pretty damn good and always has been tbh
I never used it much tbh. It seemed like all the flash game creators on there eventually got their own websites, so I was on those sites more. (kind of weird that the exact opposite is happening today with everyone posting on Big Tech platforms, but I guess people eventually realized that they can monetize their games by self-hosting and putting banner-ads) I also played more of the "professional-quality" flash games like the ones on AddictingGames, MiniClip, and XGEN. Most of those games were developed by actual companies, though they are probably considered indie by today's standards.
>there are rules and things they don't allow of course but it's still a really good place to show off your creativity in a place that's not so corporate.
Didn't they bend the knee to BLM? I remember everyone bitching about how they brought back Tankman just for a BLM virtue signalling video. I think they also had an influx of Tumblr users back when Tumblr banned porn, so the culture might have changed.