Conversation
Notices
-
you know, i feel like an ideal language learning game is if you're playing as an archeologist uncovering an unknown language
the game play is literally giving players hints and contexts to figure out what all the symbols mean, and you get rewarded for proper deduction, but doesn't necessarily punish you for guessing wrong, so long as you have the general gist
like, if you understand what a sentence says on some stone wall, then you get progress through the game, because now you know the password
but if you don't, you basically gotta study your notes again
it doesn't really help people construct their own sentences, but like, it'll help their literacy
constructing sentences is its own can of worms, because anything can be valid, so long as the other party understands
-
@ninja8tyu No
-
@ninja8tyu Just play a normal game in the language you wanna learn
-
@locagainstwall wdym
-
@ninja8tyu @Iffine Just... look up what you don't understand? :reimu_sigh: I swear you're being retarded on purpose
-
@ninja8tyu So an educational version of La-Mulana? It certainly sounds like an interesting idea, though education and games rarely function well with each other, one side always taking over and either creating an educational slog or a not really informative game.
-
@Iffine well, it's a very abstract idea
like, the entire game basically turns "context clues" into a game, ie. testing a person's ability to infer things
la-mulana i have no idea what it is, but the gameplay loop is basically the above
but well, when i thought about it, i guess playing a normal game in the language you wanna learn would be the same thing
but well, i feel like it's punishing because if you don't understand, you miss out, unless you wanna play the entire thing again