I was actually considering, in order to release Japanese-style gaymes in western countries, lots of censorshit has to be done because you could easily trigger lots of people over there.
So maybe it'd be smarter to just released localized versions, but only in Asia with localization being done in Honk Honk or Singapore (which have higher English proficiency), and let those who really want it just import it themselves.
Now with everything being region free, the massive downside is that now everything has to be censored for all regions.
Back then you would censor blood in Japan, cum in America, and gambling in Europe, but now you have to censor all 3 of them because "gloybol stendurds".
That would be great, but also pretty much impossible. Would probably not sell nearly as much, and it would only work for physical copies of games, that most people don't buy anymore. In the case of PC, I'm not even sure that they still exist. Hell, a lot of game discs are empty and the game is just downloaded from the internet anyway.
Anyway, this is a big reason why I wanted to learn Japanese. It's actually not as much of a problem for older games, because a lot of them have unofficial translations, even though an official one exists, because it's complete shit. and fans did it better. Of course, I just started leaving games like that for later, but then I ended up not playing them for years and now I can't play newer games anyway, and also, seems kinda silly to make future investments in my position, considering that I don't think I have much of a future anyway.
And there are plenty of other things I can do, like actually enjoying things that have been translated while that is still possible. Even if I do have a future, the sun will probably nuke technology out of existence anyway, so most of human culture will be wiped out. Only books can really survive, but even then, the floods will take care of most of those.
On PC it's actually even easier.
Just sell the most censored version in 3rd party storefronts, and host uncensor patches on your own website.
And sell the uncensored version on your own website directly.
> Anyway, this is a big reason why I wanted to learn Japanese. It's actually not as much of a problem for older games, because a lot of them have unofficial translations, even though an official one exists, because it's complete shit. and fans did it better. Of course, I just started leaving games like that for later, but then I ended up not playing them for years and now I can't play newer games anyway, and also, seems kinda silly to make future investments in my position, considering that I don't think I have much of a future anyway.
A lot don't. Part of me also wants to learn to at least read it so I can read technical documentation for obscure (outside Japan) 90s DOS computers. I've got a FM Towns coming as well in the mail soon.
It's perfectly fine if you guys refuse to learn Japanese.
What really bothers me are foreigners who choose to live in Japan, and won't even bother learning the language at all.
I think those are the ones that really should learn the language, or just find a different country where you can use whatever language you already speak.
@ryo >I was actually considering, in order to release Japanese-style gaymes in western countries, lots of censorshit has to be done because you could easily trigger lots of people over there.
People have theorized that as being the reason why Nintendo of America still refuses to localize Mother 3 while turning a blind eye to the fan translation. NoA knows they would have to censor some stuff in order to have a child-friendly rating, but they know that even the slightest censor would change Itoi's original vision (there are drag queen-like characters that play an important part of the game's story). The fan-translation tries to keep close to the original script as possible and they don't have to worry about the ESRB. Nintendo doesn't seem to care about it because it means that they won't have to localize it themselves.
>Back then you would censor blood in Japan, cum in America, and gambling in Europe
I never heard about gambling in Europe. Blood used to be a problem here in America too, but that was mostly Nintendo of America. Nintendo was notorious for censoring blood (usually would be replaced with sweat), religious symbols, nudity, alcohol, etc.
I think Pokemon removed some gambling minigames but I don't play Pokemon so I can't confirm this. Gambling isn't much of a problem because a lot of people do play poker, blackjack, etc without gambling and even do it with their kids. I think the justification is that these games can teach math skills, and it's not like kids can just barge in a casino.
The alcohol is pretty obvious because it would be either replaced by soda, juice, or if they make it clear that it's for adults only, coffee. I think Harvest Moon for the SNES replaced alcohol with juice. One character is supposed to be an alcoholic and is neglecting their family, but in the US release, she was a "juice-o-holic" and neglects their family to drink juice at the bar.
>Now with everything being region free, the massive downside is that now everything has to be censored for all regions.
Right now, here in the US, you don't have to worry about that. You only need to worry about corporate censorship like PayPal cutting-off your revenue or Steam taking your game down. The only game that I know of that was ever banned here was The Guy Game. It was a trivia game featuring live-action girls that would show their breasts if you answer a question correctly. It was banned after it was revealed that a girl was underaged (she lied about her aged when she auditioned).
Nintendo, ironically seems to be the least censorious company now. I would avoid publishing on Sony's platforms. I don't know about Microsoft, though.
As for PC, Steam pretty much allows anything as long as it's legal. Itch.io is pretty woke, so be careful about that. Epic Games Store is owned by the Chinese Tencent, so I wouldn't trust them. I don't know about GOG's content policy, but I've heard that it's really hard to get your game on there. And of course, self-hosting is always an option, but you reduce your reach if you don't also have your game on major distribution services.
The only countries you have to worry about are Australia, some European countries like Germany, and maybe Canada. Australia, New Zealand , and Germany are notorious for banning violent video games, but it's mostly those that allow killing civilians.
Apparently Korea banned it first, so gambling got censored in Korea only in Diamond/Pearl, then Europe banned it and it got removed there from Platina.
With HeartGold/SoulSilver only Japan had gambling, and from Black/White onward they just went like "meh, fuck it, we'll just censor it worldwide then".
A lot of stuff doesn't get a decent release (some stuff that I have wanted to play for a long time never got translated at all), but I can just play the stuff that does. And realistically, I'll not have the time to play everything I want to play anyway. Still, knowing Japanese is optimal, because then you never have to worry about that again, you pretty much always get the best version of everything.
Very good idea, actually. Basically an officially-released mod. That solves everything. Hell, they can't even ban it from being sold, in that case. The only sad thing is that the physical copies will need online patches to play as intended. Still, less sad than going to jail for importing something the government doesn't like, which can happen.
Here I'm planning on writing DOS games for numerous reasons. Part of it is the aesthetic, part of it is the push against soydev behavior I'm seeing in the fedi/better tech circles. Namely, it's accepted that if you want to really learn how a computer works you should program on something simpler.
Never used the gambling mechanic myself, but I do hate the censorshit nonetheless.
It's just sad you need to resort to ROM hacks, mods, or uncensor patches in order to play games as intended nowadays...
That's exactly what soydevs can't seem to understand.
Instead of having the mentality of "let's make something simple so we can then learn how to make quality stuff in the future", they have the mentality of "hey, that poor fucker already made what I want to make 20 years ago, so just download it as a dependency so I can make money as quickly as possible".
It's not even just nowadays. Translations in the past were frequently very bad. Games already had some censorship in the past (a lot of it because of retarded religious shit, and also really arbitrary complete nonsense, like certain words being "violent"), but they were also translated like shit because the people doing it didn't really know Japanese, or didn't really know English, or didn't know either, and/or did not give a shit because "kids are retarded, they don't know quality, and it's just a game and games don't matter". Really, it was always pretty bad. When I see that something has a fan translation, I tend to go with that over the official because I trust random fans way more to be accurate than I trust any fucking business.
I don't play Japanese games in English, so I don't really know how bad it is.
But it reminds me to someone I knew who played Habbo Hotel, and he set his name as something like "PureWhiteDude", and they auto-censored it to "****WhiteDude".
So is/was "pure" a bad word in English?
>So is/was "pure" a bad word in English? No, but I'm sure there's some neurotic tranny on twitter or mastodon who will rewrite the dictionary so it is.
Part of the soydev mindset comes from not giving a fuck about technology and about computers, and how to grift your way to big money. Of course you gotta "know a guy" to do so. Hence the story in a thread I found a while back about how some compsci major didn't know how to turn on or off his PC because "they didn't teach me this yet".
That's pretty good. Emulation is actually kinda better than running games natively, eliminates a lot of the concerns about a game possibly also being spyware. Also makes the game a lot more portable, it just immediately runs on most OSs and also most consoles.
I have seen some videos here and there about programming in DOS. Must be pretty interesting since it's such a bare-bones OS compared to what came later. I actually set up DOSBox-X a while ago and played some PC-98 stuff on it. Incredible stuff, truly amazing how good it is. It is now my PC-98 emulator, and has also replaced original DOSBox. Apparently you can also run Windows on it, but I haven't tried that yet. The guy wants it to be kind of a universal emulator for old computers, right? Really ambitious but it already somehow looks very close to being that.