@ClarusPlusPlus probably nothing, since you could pick an unused port
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Foone🏳️⚧️ (foone@digipres.club)'s status on Thursday, 30-Nov-2023 16:39:45 JST Foone🏳️⚧️ -
Foone🏳️⚧️ (foone@digipres.club)'s status on Friday, 01-Dec-2023 02:29:16 JST Foone🏳️⚧️ @eniko @ClarusPlusPlus oh yeah. That'd be an easy way to do it. The only risk on hardware is confusing a mouse or modem
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Eniko | Kitsune Tails out now! (eniko@peoplemaking.games)'s status on Friday, 01-Dec-2023 02:29:17 JST Eniko | Kitsune Tails out now! @foone @ClarusPlusPlus looks like you can connect a nullmodem up to a tcp port on localhost. then you'd just have to have a background program that passes data between the game and the steamworks api https://jclarchive.wordpress.com/2009/11/19/classic-multiplayer-gaming-via-dosbox-serial-and-ipx-tunneling/
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