The real fun starts at the 39 minute mark, and is centered around Ralph's long-time relationship with literal father-murderer Seattle4Truth, the guy who Ralph owed the relative success of TRR to. Fun fact, I too knew the future killer, and I also helped supply the stream with lots of long-forgotten GG trivia.
@coolboymew@ChristiJunior@Rasterman a lot of what he was saying was true though btw. like the stuff about darpa paying indie game companies to write creepy simulation games
@coolboymew@ChristiJunior@Rasterman Holy shit, S4T's still relevant? I remember him back from Gamergate days, I absolutely loved his first documentary on Gamergate.
@coolboymew@ChristiJunior@Rasterman Oh no, this is probably the Silverstring Media one, because it talks about Mimi Ito and not Heather Kelley.
The quickest possible rundown of this whole thing is this. Most is pulled from memory, so I may be off a bit.
The people who sparked Gamergate were actually being funded by a general push - by certain organizations (DoD, DiGRA, etc.) to make people interested in "serious games." Some organizations want games to function as training programs or as propaganda, but video game companies didn't make these games because they don't fucking sell.
People who were pro-GG generally didn't like this - they want to play games and enjoy games. Being a cohesive pro-fun group of people, this pissed off certain groups - such as the one Anita Sarkeesian was funded by - and so there was a strong push from these organizations to fight against Gamergate.
The video explores the connections in detail, and explains what a good chunk of organizations were trying to do. S4T is a bit of a sperg, but this video is largely sound.
He explains things in far less detail, but thankfully you have CMD here who actually understands what's going on. I know more about this one than S4T's video, so if you have questions on this I'm more likely to be able to answer.
The upshot of this series is that there's a lot of people - some of these people whose names you know - who are behind a push for serious/educational games. These games don't sell, and there's a good chunk of academics who want to push for games to be a vehicle for propaganda. The primary figure for this one is Heather Kelley - there's some videos from one of their conferences (the Ludic Salon) where they talk about this important concept: the "Magic Circle." Heather Kelley has a lot of anti-GG connections, and those are explored.
There was an old book called "Homo Ludens," where they describe a key element of sportsmanship: there's a sort of "Magic Circle" around the playing field, and you are playing the game according to the rules within that circle. Nothing you do outside the magic circle should impact anything in the magic circle, and vice versa. In modern terms, "What happens on the field stays on the field."
This particular clique wants to "Break the Magic Circle." In other words, they want you to take the things that happen in the game into real life. If they can do that, then they have the ability to deliver propaganda more effectively.
@okuu@Rasterman@Moon@coolboymew I always assumed the guy was just hamming it up for the stream, or at the very least that he was just a harmless sperg. Rewatching his old meltdowns definitely hit different nowadays:
@ceo_of_monoeye_dating@ChristiJunior@Rasterman@coolboymew You pretty much hit the nail on the head here. The question that always came up during GG is, who is paying for this trash? There's no way this crap is profitable. And it turns out these indie devs were scrambling to get whatever public funds they could. Art grants, some went into edtech, and some went the DARPA/IARPA route. The latter two are the most interesting, and predicted the SEL push you see today.