the enemy variety isn't that great compared to dead space and it seems like it should be several hours longer based on equipment progression. I haven't looked into the development at all but it just looks like a "ran out of money" situation
@RustyCrab the track record of "the original creators reviving the feel of an IP that got run into the ground a decade ago" projects is pretty poor though
@deprecated_ii@RustyCrab it's also some developers needed a tard wrangler to keep them in order.
As much as people have opinions on Ken Levine here, the elephant in the room is he is incapable of making a game without a tard wrangler to give him a deadline. Bioshock Infinite didn't resemble the demos for this reason and his new game is missing in action for this reason. Denis Dyack too, once Nintendo wasn't working with him as a wrangler he didn't go anywhere.
@PhenomX6@deprecated_ii people like to shit on managers for "not doing anything" but they usually make the difference between a good project and a failed one
@PhenomX6@deprecated_ii man all I know is the big daddies in Infinite sucked ass. That was the best part of bioshock 1 and they were almost entirely done away with, probably from a watered down overambitious design
play bioshock 2 it's a crack trip of a game (you play as big daddy and fight off other daddies), the story is basically "years after the first" and focuses more on the aspects of "what goes on at Rapture after the events of 1". Just don't play the PC port it's broken as fuck :(