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I remember when I first played Mass Effect and I thought "How awesome, finally there are games with so much choice", but then I see some random guy reviewing a game for the Apple II programed by two nerds living in a van in the late 70's and it has a 1.23 billion endings, and then I realized that actually things really are just getting worse with time.
RT: https://freespeechextremist.com/objects/750bd58e-467b-498f-9710-dcfa27b81bed
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@Elliptica Cute Knight takes the "many endings" thing to a bit of a meme, promising 50 "storybook endings", and IIRC the actual ending count is nearer 100, but many of them are just "same as X but you sucked at it".
Even if you further discount it by "all of the uni-course endings", "all the career endings", etc., it's still a decent amount more than the average game, including, IIRC, *three* variants on the true ending (that is, one of them is actually the true end, the other two simply appear to be, but you still have to go further), and then my favourite, one of the tiny handful of special endings (ie. ends the game prematurely): Just go sleep in the town square for a week.
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@Elliptica @Zerglingman I can kinda accept that, as the graphics and technology of the games improved, it became increasingly more expensive and cumbersome to add options. I mean, it's way easier for 2 nerds to create 50 different endings for their text adventure game than it is for a big studio to animate and program 10 different endings in a current year "super graphics fidelity" game.
But yeah, I agree, overall things just got worse, and I blame the gamers because they are the ones who keep sperging over "muh graphics" and who buy the crappy games (many times even paying more for "early access") and make them a success.
There was a time when "indie games" were the place where you could find a bunch of nerds making games that required less resources and allowed for more options, but even the indie games nowadays are lazy and derivative.
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@Suzu @Elliptica That's because indie dev scene got flooded by trannies.
It's not really harder unless you're taking massive shortcuts to begin with. Some things are necessarily harder. Want to voice all lines? Then more lines = more voicing, ok, sure. But they aren't worried about how many lines they put in; they'll fill it chock full of fully-voiced anti-white propaganda quite happily. But the more common answer is "this would probably break the house of cards we built".
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@Suzu @Zerglingman @Elliptica there's also investors and publishers to blame, who usually shaft most studio's efforts and also.make.them.release shit yealr
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@mischievoustomato @Zerglingman @Elliptica but here's the thing: investors like money. There is only so much they are willing to bleed out to spread "the message", when their profits hurt, they tend to fall back.
But gaming companies can just release shitty, incomplete, buggy and unplayable goyslop year after year after year, and retards still keep buying it, paying more money for microtransactions, DLCs and special editions, and even defending said companies. So, obviously, they'll keep doing it.