@apropos@Rasterman I always found Sonic's Ring-based health system incredibly retarded, weird and unbalanced. Imagine if coins worked like that in Mario, or if Mario pooped out meatballs every time he took damage, and all you had to do was keep catching one of said coins/butt meatballs during your invincibility frames to effectively be un-killable.
@Rasterman@ChristiJunior Mario also had heavier punishments for error: you get hit, you lose a power making the game much harder, or you become a manlet (game over in a way), and if you get hit again without finding another power-up, you're dead if Sonic gets hit all he has to do is grab one ring and he's fine. As a kid I'd walk across spikes as Sonic, getting damaged over and over again, but never failing due to a single ring.
@Rasterman Mario has always been slower paced than something like Sonic, he's not a crazy crackhead like that tranny-supporting hedgehog, why do you think Mario has such a portly body, he likes to take it easy and live the good life when he can. That's the thing about 2D Mario game tho, they work well both for speedrunning AND for more slow-paced, exploration-oriented gameplay.
Also, the Donkey Kong Country games don't have a timer, yet they've always been harder than Mario's games. Also, I believe Tropical Freeze has a time attack mode that DOES utilize a timer, for score keeping purposes. Of course, that's only an optional side mode.
@ChristiJunior Fact: despite being slower, Mario has always had the tighter timer, forcing players to play faster. Sonic always has a 10 minute timer. Mario has 500 Mario seconds (twice as fast as real seconds) at most, which is a bit more than 4 minutes per stage.
And Sonic can just let go and the level takes him where he needs to go, as it's not been so much about gameplay ever since Sonic 2. Mario has to be more careful with movement, enemies, jumps, all while the clock is ticking, making it the more frantic game of the two. :pepe_fact:
DKC games ARE harder. It's not a question of whether it's possible to make a challenging game without a timer; but whether Nintendo will do it with Mario.
In reality, I expect them to do Mario dirty like they did Yoshi, but maybe there'll be extra content that will offer more of a challenge; which has been a Nintendo thing to do for years.
I never liked the timer. That being said, the timer is important. It gives a sense of urgency. Mario Mario is a man of action. He doesn't just stroll through levels. He has the Crank drug running through his veins and if he doesn't reach the flagpole in time, he dies. A lack of timer means the game might take it easy. Too easy, as is the case with Yoshi. Or Kirby. Games that became progressively more brain-dead as the games went by.
I never understood why Mario had a score for so long. It does nothing. You can't even earn lives through it. Instead of removing it, I'd prefer if they gave it purpose.
@ChristiJunior I worry about the shared lives and lack of timer. I hope they didn't take Mario the same way they took Yoshi and turn it into a baby game.
@Rasterman The timer is an outdated relic tbh, it's only in Mario Maker (and maybe that Luigi side platformer) where the timer has in any way added challenge. For a mainline 2D Mario, the timer is almost as meaningless as the score system.
@ChristiJunior I can't wait to see Elephant Mario trampling Birdos as a symbolic representation of Republicans at the state level crushing trannies. Someone had to clean up the Mushroom Kingdom.
@Blouie You'd be surprised at what games have gotten Directs - their ranks include the likes of Mario 3D World, Xenoblade X, 2 and 3, even The Wonderful 101 back on the Wii U.