@why Open world was clearly a wide eyed dream, perhaps once upon a time when you could actually somewhat stand doing nothing in particular in a game
But now it's mostly a bad pacing meme where you'll end up doing nothing for most of it, and randomly generated static caves like in oblivion where there's absolutely no reasons to visit any of them as they have nothing of worth in them
Go back to smaller well designed innovative games. All these veteran game makers and they might as well have nobodies at the helm
when the open world craze was at its peak (and i was young and dumb) i really wanted a game where you could have multiple planets to visit. mass effect mako was blue balls, i wanted the WHOLE planet and also ALL the planets. if ~14 year old me saw this he would tism rage and seethe. i still think its dumb but im gonna cope. no mans sky has whole planet exploration but fails to have effective gameplay that really requires the setting. outer wilds does planets perfectly, but at 1/5000th scale and only one solar system. filling 1000 planets with meaningful POIs on the whole surface is not only impossible but would end up outright unplayable if you were compelled to visit all of it. its a korok seed dilemma: there needs to be enough for the player to find them frequently, but some players want to find them all and end up resenting the game. some already hate starfield for boasting the size of the game, and those same people hate the game for not letting you circumnavigate the entire empty planet.
@coolboymew yeah pacing in open world sucks. im sure the scaling in starfield will be extremely wack, bethesda has always struggled with that. these reports of "it really picks up 100 hours in" make me curious they could have some new hidden solution to this, but im gonna remain skeptical lol
@coolboymew@AngryWraith@why i agree it's dumb an rpg should be fun to play out hte gate, or at least give you an idea that things might get fun if oyu lvl up a little bit and get some ksills or something
@coolboymew@AngryWraith@givenup@why I mean, this shouldn't even need to be said. I've never played an actually good game that took even 20 hours to "finally get good". Some people claim that about Xenoblade 2, but they're just full of shit, that had me hooked by the end of Chapter 1, it just means they hate anime and only started to understand the combat system at the 20 hour mark. I'd say Tales of Vesperia has a significantly worse opening, but that doesn't make it a "takes 20 hours to get good" game either.
130 hours is absurd, at that point it's straight up the gaming equivalent of Stockholm Syndrome.
@ChristiJunior@coolboymew@AngryWraith@why i agree a game hooks you fast or you put it down, so the game must be dogshit if they're trying to say "it gets better after oyu beat it" lol
@givenup@ChristiJunior@AngryWraith@coolboymew@why At a minimum it has to be good throughout the game while being great postgame. I'm not a fan of frontloading everything for game journos and ADHD streamers who'll never finish it, but the game has to be good enough to keep you engaged throughout.
@givenup@AngryWraith@coolboymew@why Good games, even those that genuinely start slow, will show clear signs of quality, and provide a sense that they're building up to something more exciting.
If I'm to take the "130 hours to get good" claim seriously, you're not so much experiencing a buildup as watching the paint dry.
@ChristiJunior@AngryWraith@coolboymew@why i think when i was a kid, video games were a novel experience, cuz they were really new, and like even a bad game it's like "woah i've never been able to play something like this before" that time is long gone however.
@ChristiJunior@AngryWraith@coolboymew@why even people who say this kinda stuff abotu JRPGS or rpgs, it's because the gameplay is not good, But the story hooks them at some point.
@ArdainianRight@ChristiJunior@AngryWraith@coolboymew@why sure, i also got a large backlog of ps1 jrpgs i never played or just didn't finish, but i'm not sure i'm dying to go back and do it tbh, at this point in my life i tend to just stick to stuff i've been playing and enjoy and alternate as i burn out.
@ChristiJunior@AngryWraith@givenup@coolboymew@why I can understand, and at times forgive, when a game takes a while to open up the mechanics to the player or just starts with too many cut-scenes or too much dialogue. There are good games that fall victim to this. Legitimately what the fuck is going on that would need 130 HOURS to establish? What could possibly require that much set up?
@ArdainianRight@givenup@AngryWraith@coolboymew@why Ocarina of Time is my model for a perfectly paced game - it manages to keep things interesting from the start with creative dungeon design, a comfy setting and a wonderful sense of adventure while gradually rolling out more and more interesting ideas, items and puzzles. Then it hits you with a major game-changing twist that makes everything way better and more interesting, keeps building and building until the amazing Spirit Temple, then gives you a final pseudo-dungeon that forces you to make use of all the skills and knowledge you learned throughout the game, followed by a truly epic final boss.
It's good from the beginning, but keeps building and getting better from start to finish. Majora's Mask also saves its best temple for last - something I don't think applies to any of the other 3D Zeldas.
"It gets better after you beat it" would be fine if the game was fun and engaging from the get go. People 100% games for a reason, usually because they like them. Replayability, multiplayer, freedom to explore and fuck around, all those are great things for a game to have that makes it better after you beat it.
But for it to only be fun AFTER the fact is retarded.
@ChristiJunior@ArdainianRight@AngryWraith@coolboymew@why i've never actually played OOT for more tahn an hour or two, i grew up playing Link to the past on snes tho i love that one, i didn't have a n64 i ended up going with playstation back then.
@ChristiJunior@AngryWraith@coolboymew@givenup@why I wouldn't say it's totally perfectly paced, but Xenoblade 1 is an example of a massive JRPG that manages to hook you quickly while still saving plenty of twists.
@Edge@AngryWraith@givenup@coolboymew@why >Legitimately what the fuck is going on that would need 130 HOURS to establish? What could possibly require that much set up?
Gaming Stockholm Syndrome - I've spent so much fucking time on this game I was super hyped for, that means it HAS to be good and that I'm enjoying it!
@ArdainianRight@AngryWraith@coolboymew@givenup@why Yeah, as far as JRPGs of that size go, Xenoblade 1 is hard to beat, its major sin would probably be the Rescue Juju arc, but at that point it has already gained enough momentum to easily carry you past that part.
@givenup@coolboymew@why I have a mental illness. Every once in a while I play modernized versions of the old Wizardry games. I'm not nip, but sure as hell I'm a japanese salaryman in some games. *suicide off roof soon*
@coolboymew@why Open world only works in conjunction with mechanics specifically made for it. Breathe of the wild, red dead 2(in a more limited extend) or minecraft and such games with procedural elements are good examples of that. Otherwise it just becomes meaningless bloat.
@why well, there is No Man's Sky. Now, I'm not vouching for NMS or saying that it's perfect, specially because I have very limited experience with it (played only for a couple of hours last night).
Some people, including the famous Internet Historian video, say the game got pretty good after the launch and scratches the itch of "exploring an open world galaxy". Other people in the Steam reviews say the game sucks because it gets too repetitive and "samey" over time, but then again, all those people have 250+ hours in the game. If it took them 250 hours to start noticing the repetitiveness, and the game was enticing in this meantime, I guess it's worth it.
For my personal experience in the few hours I've played, the game is fun for chilling out, traveling around and exploring stuff. There are some interesting things, like learning the language of the different species little by little, finding planets coordinates, etc. Now, I agree that maybe this stuff might become too repetitive and maybe "grindy" (I mean, you literally learn the language word by word), but hey, as long as the game throws me some interesting planet biomes, with some surprises and curveballs thrown here and there while I'm looking for the ruins with those dictionaries, then I'm OK with it. Biggest problem I can see is that, when compared with Starfield or similar games with handmade quests, quests and locations in NMS might feel too shallow and lacking any intricacy, because adding depth to procedurally generated quests is pretty much hard as fuck (Shadows of Doubt do this at a very small scale and its very rough around the edges).
@Kyonko802@why Starsector is one of my favorite games of all time. I was very skeptical with NMS, then I saw that there was a new update a couple days ago introducing a bunch of new stuff, and a friend was praising it, so I for convinced to at least pirate it to test and, so far, I've been having a good time.
@romin@coolboymew@AngryWraith@ArdainianRight@ChristiJunior@givenup@why I had a bookmark to a website that auto-generated github CI downloads for users that don't have accounts. In so doing, you could download e.g. a daily SoH appimage without having to log into github or join a shitcord server. I no longer have the bookmark and I don't know where it went. I'm sorry.