Conversation
Notices
-
THATS A REALLY FUCKING BALLSY THING TO SAY OUT OF SOMEONE LIKE FUCKING YOU
JONATHAN BLOW
YOU MADE FUCKING BRAID, THE INDIE HIT GAME THAT SOMEHOW WAS THE MOST BORING PUZZLE PLATFORMER IN THE WORLD IN 2008 (my opinion is clearly wrong since millions of people instantly bought this hit sensation)
AND
DRUMROLL
THE WITNESS
and what game definitely beats both of those games in every single aspect of a repetitive-puzzle-solving video game? Stephen's sausage rolls
-
@ooignignoktoo @lebronjames75 I can't name any off the top of my head but I'm sure there's been dozens of better games since Braid that had better stories, deeper symbolism and functioned better as an actual game than Braid. Braid is not the worst thing. It's just not worthy of the heaps of praise, it was the recipient because people wanted a game to hold up as being art, whatever that even means.
-
@Moon @lebronjames75 @ooignignoktoo blow's one hit wonders don't compare to the min-maxed manufactured disappointments from modern AAAAAAAA studios though
yeah, his games aren't the best examples, but what else is coming out
rereleases/ports of old games to new consoles?
-
@Moon @lebronjames75 I mean I'm guilty of buying it back in the day. It was fun for a playthrough but yeah the game didn't age gracefully and at the time it was really overrated. I still think Super Meat Boy was arguably the best indie game of that generation.
-
@lebronjames75 Braid is massively overrated.
-
@i @lebronjames75 @ooignignoktoo my bias is that games that emphasize story and punt on rote gameplay is a waste because we already have movies, the unique characteristic of games is interactivity and "game mechanic" so this is the area that we should look to for games as art. its not that a game can't have a good story it's that other mediums that explore story are extremely mature and experimental games that explore what's unique about games are underrepresented.