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Rand showed this on stream but I had to look for myself.
ITS TRUE!! :dsp_wow:
:alert_red: HUMAN SACRIFICES MUST STOP. :alert_red:
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@Rasterman @Terry @comradepond They announced a game where you play as an Aztec warrior going around killing conquistadors and everyone told them, very politely, that the game was almost a great idea if only you played as the conquistadors killing Aztecs instead of the other way around. And it seems like they actually caved.
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@jimmybuffettfanaccount @Terry @Rasterman @comradepond It's unironically a good idea. Both sides will get very avid supporters, and neither is exactly squeaky-clean. Being able to choose sides in video games is a good thing that wokefags have ruined. Exploring different perspectives is a good thing.
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@Terry @comradepond What happened?
Edit: and by "what happened" I mean I don't know the game or the controversy. I.e.: anything.
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@comradepond all messgaes, all channels they are retreating
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@jimmybuffettfanaccount @Terry @comradepond Nice! Why wouldn't you want to play as the conquistadors, anyway. Best decision they've made.
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@ArdainianRight @Terry @Rasterman @comradepond Eh it depends on the kind of game I think. There were a few lord of the rings strategy games that did it well where if you picked good or evil you’d be put in the same exact maps with the same exact mechanics, but if you were playing as good you had strong units to fight large numbers of weaker units, and if you played evil you had to fight against super strong units but you had a lot of guys. Fun asymmetrical gameplay, suits the source material, works great in the strategy genre.
It’s different when it’s an action game based on real events. The gameplay makes total sense from a conquistador perspective: open world action games involve you being outnumbered and killing tons of enemies as you explore and discover landmarks and new parts of the map. That all makes sense for a European in that setting. Not so from the Aztec perspective. If you killed enemies at the rate you normally kill enemies in an action game you’d burn through the historical number of conquistadors in like an hour. Not to mention there’s logically no exploration or sense of discovery since as an Aztec warrior fighting on your home turf you should know it all. Playing as the Aztecs in this kind of setting in this kind of game just doesn’t make sense from any kind of historical based gameplay perspective, it only makes sense if you’re making an anti white power fantasy, which I’m sure is exactly what they had in mind.
Now, a game where you play as the Aztecs COULD work and be really kino, it just couldn’t be a mirrored version of the historically based conquistador game. I can see something like a gamified version of the last act of the movie Predator where directly engaging the conquistadors would be suicide (reminder they fought battles against thousands of natives with ZERO casualties on their side) so instead you have to take a lot of time and prepare the environment, each fight taking at least ten minutes to take out one European like it’s monster Hunter or shadow of the colossus. And of course over all that you get a really cool atmosphere of your world slowly being destroyed despite your efforts. But you can’t even do good tragedy if being anti white is your main goal since you need it to be a violent power fantasy first and foremost.
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@ArdainianRight @jimmybuffettfanaccount @Rasterman @Terry @comradepond I also like it when certain sides that the developers obviously sympathized with (like Claude in Fire Emblem: Three Houses/Hopes) are still unwittingly exposed as bad news, while factions they obviously don't agree with (like Order in SMT5) still prove themselves preferable to the alternatives.