i've been introduced to morton order/texture swizzling/z-order curves and i just wanna say thanks, i hate it
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Eniko Fox (eniko@peoplemaking.games)'s status on Friday, 30-Dec-2022 00:11:06 JST Eniko Fox -
David Crooks (cyphersignal@mastodon.gamedev.place)'s status on Friday, 30-Dec-2022 00:11:00 JST David Crooks Eric Shields | 🅜assTransitKrow likes this. -
Josh Jersild (joshjers@peoplemaking.games)'s status on Friday, 30-Dec-2022 00:11:05 JST Josh Jersild @eniko oh yeah I had to deal with this a couple jobs ago - was writing a mobile GPU device driver and was trying to use the texture unit to accelerate vertex/index buffer copies (since the built-in memcpy on the chip was shit for perf) and had to deal with how the "textures" (basically reinterpret-casted vertex buffers) were being interpreted in that space for the copying
good times
alcinnz repeated this.
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