The only good thing about working in a codebase that has some vestiges of hungarian notation is that sometimes you have to name a variable "ppProducer" and it's funny every time
Notices by Josh Jersild (joshjers@peoplemaking.games)
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Josh Jersild (joshjers@peoplemaking.games)'s status on Wednesday, 08-May-2024 05:51:42 JST Josh Jersild -
Josh Jersild (joshjers@peoplemaking.games)'s status on Friday, 30-Dec-2022 00:11:05 JST Josh Jersild @eniko oh yeah I had to deal with this a couple jobs ago - was writing a mobile GPU device driver and was trying to use the texture unit to accelerate vertex/index buffer copies (since the built-in memcpy on the chip was shit for perf) and had to deal with how the "textures" (basically reinterpret-casted vertex buffers) were being interpreted in that space for the copying
good times