@PurpCat @RK7 The FSF has openly stated that art and level assets don't matter as long as the code is libre.
Conversation
Notices
-
xianc78@gameliberty.club's status on Wednesday, 15-Jan-2025 11:43:01 JST xianc78
-
bonkmaykr: extra bonks (bonkmaykr@gameliberty.club)'s status on Wednesday, 15-Jan-2025 12:09:51 JST bonkmaykr: extra bonks
@xianc78 @PurpCat @RK7 I am glad they've acknowledged the code-only situation that many formerly proprietary games are under (Doom, Quake, etc), but I imagine that someone will still complain about it because it limits the sharing aspect.
Personally I believe the assets should be liberated too in most cases, but I can understand why that may not be a good idea especially if you are borrowing some media i.e. you have licensed music in your game, or if you want to incentivize people to buy a legit copy to use their free source port.
-
xianc78@gameliberty.club's status on Wednesday, 15-Jan-2025 12:21:41 JST xianc78
@bonkmaykr @PurpCat @RK7 Well there is the issue of proprietary data containing scripts for things like enemy behavior and cutscenes.
https://web.archive.org/web/20191125215630/http://onpon4.github.io/articles/gaming-trap.html
-