It seems like the only hope for recent CS grads of ever getting a job is to start there own game companies.
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xianc78@gameliberty.club's status on Sunday, 12-Jan-2025 09:22:18 JST xianc78 -
xianc78@gameliberty.club's status on Monday, 13-Jan-2025 01:50:47 JST xianc78 @vokainen099
>It's difficult though to find a profitable niche.Just think of some obscure, dead franchise that still has a cult-following, but little to zero chance of a revival or a series that changed drastically that the newer games look nothing like the older ones (like Ys with the bump combat system).
Another thing you can do is to try to port your games to more obscure platforms like BSD, Plan9, or Haiku. There is probably an untapped market of users who want to play something on there other than TuxRacer. It just like when indies were porting their games to Linux back in the late 2000s and early 2010s. Sadly, this option is if you write your games "from scratch", but luckily SDL pretty much runs on everything so if you just use that than this should be no problem.
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Vokainen (vokainen099@cawfee.club)'s status on Monday, 13-Jan-2025 01:50:51 JST Vokainen @xianc78 Just like 2008-2010 all over again, when the first indie devs boom happened.
The good news is that nowadays you don't even need to make games proper, you can literally have a patron for game mods and total conversions.
It's difficult though to find a profitable niche. -
bonkmaykr: extra bonks (bonkmaykr@gameliberty.club)'s status on Monday, 13-Jan-2025 04:22:13 JST bonkmaykr: extra bonks @xianc78 At that point you might as well ditch the degree and save money to get your company off the ground.
Be honest: college is a scam especially in cases like computer science where they make you waste money and time on superfluous classes, and the only worthwhile thing you get out of it is maybe you'll get hired somewhere
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