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:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Tuesday, 26-Nov-2024 14:38:19 JST :gura_sus: 1e+6 litres :flag_china:
curious as to why no game ever (that i know of) has implemented disjointed viewport movement and rendering like how most vr games are rendered :holo_think:
considering the piss poor performance and heavy use of input latency increasing tech used in modern games, twould be a massive improvement to gamefeel for seemingly nonexistent cost and effort to implement- :awoo_tired: shotgun snuggler :clownpiece_smug: likes this.
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:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Tuesday, 26-Nov-2024 15:06:28 JST :gura_sus: 1e+6 litres :flag_china:
@supersid333
i think this image portrays it fairly well
basically the viewport moves around at your refresh rate, and game renders are positioned at the center of your view in space every frame, and stick there in space when you look around
the result is an incredibly smooth experience even at low fps, allows VR to work at all with low performance and how motion sick prone humans are
at crazy low framerates and high movement speeds you can get black borders in your view as shown in the image, but that can managed by rendering at a higher fov than the viewport -
supersid (supersid333@varishangout.net)'s status on Tuesday, 26-Nov-2024 15:06:29 JST supersid
@kilostere Like what the player sees rendered in first person being a mirror of what there model is doing in game? :gura_sus: 1e+6 litres :flag_china: likes this. -
supersid (supersid333@varishangout.net)'s status on Tuesday, 26-Nov-2024 15:19:57 JST supersid
@kilostere Oh I get what you mean now, I just assume not because a lot of games are built on precanned engines and developers have no idea how to optimize games in slightest nowadays. :gura_sus: 1e+6 litres :flag_china: likes this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Tuesday, 26-Nov-2024 15:23:28 JST :gura_sus: 1e+6 litres :flag_china:
@supersid333
the supposed trade of performance for graphical "fidelity"
the lumen nanite UEslop TAA DLSS framegen bloom motionblur fidelity in question: :ina_lownod: -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Tuesday, 26-Nov-2024 21:44:23 JST :gura_sus: 1e+6 litres :flag_china:
actually, whats stopping me from just, doing this :kaguya_stare:
this could theoretically be done out of engine :chocola_wha::awoo_tired: shotgun snuggler :clownpiece_smug: likes this.:awoo_tired: shotgun snuggler :clownpiece_smug: repeated this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Tuesday, 26-Nov-2024 21:51:12 JST :gura_sus: 1e+6 litres :flag_china:
none of the numerous fundamental issues i can think of are too bothersome, i might try to do this :tohru_flex: luithe and :awoo_tired: shotgun snuggler :clownpiece_smug: like this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Wednesday, 27-Nov-2024 19:32:50 JST :gura_sus: 1e+6 litres :flag_china:
good morning gamers :konata_yawn: :awoo_tired: shotgun snuggler :clownpiece_smug: likes this.:awoo_tired: shotgun snuggler :clownpiece_smug: and luithe repeated this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Wednesday, 27-Nov-2024 23:00:46 JST :gura_sus: 1e+6 litres :flag_china:
audacity gaming :gamer: nyanide :nyancat_rainbow::nyancat_body::nyancat_face: repeated this. -
salty_apollyon (rlier23@varishangout.net)'s status on Thursday, 28-Nov-2024 00:47:08 JST salty_apollyon
@kilostere me editing shitty sound files so that i can use them as hitsounds in tf2 -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 00:51:43 JST :gura_sus: 1e+6 litres :flag_china:
@rlier23
ive been there :jahy_smug9:
and why stop at hitsounds :jahy_smug5: -
salty_apollyon (rlier23@varishangout.net)'s status on Thursday, 28-Nov-2024 01:14:21 JST salty_apollyon
@kilostere the cloak one seems fun but i'm too lazy to look into how to do it :gura_sus: 1e+6 litres :flag_china: likes this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 01:15:33 JST :gura_sus: 1e+6 litres :flag_china:
@rlier23
custom
-sound
--misc
⠀⠀freeze_cam.wave
--player
⠀⠀death.wav
⠀⠀spy_cloak.wav
⠀⠀spy_cloak_feigndeath.wav
⠀⠀spy_disguise.wav
⠀⠀spy_uncloak.wav
⠀⠀spy_uncloak_feigndeath.wave
--ui
⠀⠀hitsound.wav
⠀⠀killsound.wav
if you know where hitsounds go, its right next door :mio_wink:
thats what mine looks like anywho :gyate_yuuka_rember: -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 02:18:17 JST :gura_sus: 1e+6 litres :flag_china:
i may be stupid :nazrin_earless: :awoo_tired: shotgun snuggler :clownpiece_smug: and nyanide :nyancat_rainbow::nyancat_body::nyancat_face: like this.チャガタイくん@喜多川海夢推し and luithe repeated this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 05:39:16 JST :gura_sus: 1e+6 litres :flag_china:
dropping two massive overkill files for grabbing raw input into my project because i cant be bothered to figure that mess out :sachi_dog: -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 08:58:34 JST :gura_sus: 1e+6 litres :flag_china:
i have this like, almost working, just need to sync the update rate and match the transforms (i will probably literally eyeball it with the measuring tape on my desk)
for now i sreep, good night gamers :konata_yawn::awoo_tired: shotgun snuggler :clownpiece_smug: likes this.:awoo_tired: shotgun snuggler :clownpiece_smug: repeated this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 21:26:36 JST :gura_sus: 1e+6 litres :flag_china:
raw input very fast, very accurate, very good :awoo_tired: shotgun snuggler :clownpiece_smug: likes this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 22:05:10 JST :gura_sus: 1e+6 litres :flag_china:
okay so it still has a ton of issues, syncing, transform problems, i literally aligned the viewports with a kobalt measuring tape
but i think it works enough to show how much smoother it is compared to ingame
gmod, at 2fps :awoo_chaika: -
supersid (supersid333@varishangout.net)'s status on Thursday, 28-Nov-2024 22:08:03 JST supersid
@kilostere Yeah that definitely is more functional at incredibly low framerate. :gura_sus: 1e+6 litres :flag_china: likes this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Thursday, 28-Nov-2024 22:16:32 JST :gura_sus: 1e+6 litres :flag_china:
@supersid333
it costs effectively nothing to do, not only does it also work at higher framerates, all the inherent issues with doing this (like the borders) become far smaller
at lower framerates it can be used to combat the low framerate itself, at higher framerates it can be used to deal with stutters, frametime inconsistency, and input lag
you WILL have smooth gameplay and you will like it :zt_mad2::awoo_tired: shotgun snuggler :clownpiece_smug: likes this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Friday, 29-Nov-2024 00:11:38 JST :gura_sus: 1e+6 litres :flag_china:
i think i will try to get this to a properly usable state when i have more time :taberu:
this has been a very fun project so far, everything is new to me, i still dont get how opengl rotations work :rumia_tposespin: as long as it works:awoo_tired: shotgun snuggler :clownpiece_smug: and Cayhr like this.luithe repeated this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Sunday, 01-Dec-2024 05:10:27 JST :gura_sus: 1e+6 litres :flag_china:
ogayer :ogayu_smug: luithe and qugalet :win3_cdrom: like this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Sunday, 01-Dec-2024 05:12:22 JST :gura_sus: 1e+6 litres :flag_china:
@lina
dog ahead :bleeh: -
Lina Inver:z:e :mur_close: :nuts: (lina@eientei.org)'s status on Sunday, 01-Dec-2024 05:12:24 JST Lina Inver:z:e :mur_close: :nuts:
@kilostere bleed, o, bleed, therefore try bleed -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Sunday, 01-Dec-2024 08:49:28 JST :gura_sus: 1e+6 litres :flag_china:
it has been made smoother, more accurate, faster, less buggy :izuna_cum:
and viewport math is now calculated properly instead of with the rusty measuring tape on my desk :sachi_smug:
im a little wolf inside a girl :baelz_dance: -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Sunday, 01-Dec-2024 09:58:02 JST :gura_sus: 1e+6 litres :flag_china:
honestly i think that might be it
i had an itch and i scratched it
getting this working in game properly from the outside would require finding a bunch of silly memory addresses and committing 2 dozen bannable offenses to nab the hud, display, and get around visual recoil by stealing the camera transforms directly
i think we're done here
:suinema_1::suinema_2::suinema_3:
:suinema_4::suinema_5::suinema_6: -
❄️:padoru: SantaSnekFriend :padoru:❄️ (supersnekfriend@poa.st)'s status on Sunday, 01-Dec-2024 10:04:05 JST ❄️:padoru: SantaSnekFriend :padoru:❄️
@kilostere
Yes, I agree
But that wolf butt though :uoohbooba: :animated_blobfox_bongohyper: :uoohbooba: :animated_blobfox_bongohyper: :uoohbooba: :animated_blobfox_bongohyper: :uoohbooba::gura_sus: 1e+6 litres :flag_china: likes this. -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Sunday, 01-Dec-2024 10:05:54 JST :gura_sus: 1e+6 litres :flag_china:
@SuperSnekFriend
WORDS WORDS WORDS WORDS
ASS -
:gura_sus: 1e+6 litres :flag_china: (kilostere@varishangout.net)'s status on Sunday, 01-Dec-2024 11:17:26 JST :gura_sus: 1e+6 litres :flag_china:
good night gamers :konata_yawn: