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@kasdeya @kitsunecafe I'm relatively fond of that Jim Jarmusch quote that starts with "Nothing is original."
Quoth: “Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery - celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from - it’s where you take them to."
[MovieMaker Magazine #53 - Winter, January 22, 2004 ]”
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@lispi314 @kasdeya @kitsunecafe this quote is so perverse, wrong, artistically fraudulent, deranged, such a fragrant thievery of the spirituality and language of the heart that it is a bastardization of the creative process turning it into a fasicimile of nothing itself, uselessly braindead, hopelessly lazy, nothing can come from such an """""artistic""""" """""""ideological bent"""""", neurosis of the soul, beyond plagarism it pretends plagarism is cool and hip, worse than a waste of words it's a cognitohazard so blatanly perverse and deranged that even the mkultra and population/culture control schemes and schemers of the cultural and literal eugenics eras (plural) can get behind them.
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@lispi314 @kasdeya @kitsunecafe another cognitohazard: "just let people enjoy corporophagia, it's not hurting anyone"
yet another cognitohazard: "it's all relative, man, all of it is subjective, it's a matter of taste, there's no such thing as good or bad"
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@kasdeya @kitsunecafe @lispi314 as for the OP, Jim Jarmusch has nothing to do with the ADHD-fueled and corporate minded economy of video games, a game doesn't stay relevant for more than 6 months, a year or two if they're lucky. Games as Art died with the PS2 era IMO, picked up again with indies on XBL and Steam, and died another vicious and lonely death in the steamroll of an always bigger-better-stronger, higher-polygon-count, AI driven present-future of video games. People claim SMB on SNES was the pinnacle of games, but that wasn't even the best game of that era, sadly the most Games as Art game is probably ICO but everyone plays SotC and thinks "cool, artsy, but what's it about?" and pisses off.
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@jesu @kasdeya @kitsunecafe @lispi314 Well, I haven't seen a lot of Jarmusch but I think he should steal from somewhere better if that's his strategy because I didn't like much of what I did see. Tarantino has made a career of "homage" and his films are insufferable; everything but Reservoir Dogs is nearly impossible to watch without wanting to personally assault him.
I can't see OP either, because tech.lgbt hates FSE apparently, or they have signed fetches on and I'm not doing that for now.
I don't know about games dying but I read whatsisface's bit about the indiepocalypse and he was dead-on: there are too many indie games for anyone to even get a feel for what's going on, and most of them will not ever take off unless they get some glowing press. There's a lot of spam and not a lot of art. I think most of it's untenable; I don't expect the big studios to stay around in their current forms. Some of them can, but Walt Disney dies and then Disney becomes a corpse-humping cult, and I think the industry isn't set up to produce more Shigeru Miyamotos or Hideo Kojimas, there's not going to be another Itoi. It's not produced another Gunpei Yokoi. There weren't a bunch of VPs of Whatever breathing down the game devs' necks, there wasn't a committee. Once it has money, a company trends conservative: they want to hold onto their market share instead of starting from scratch and this bleeds down to every level, so individual initiative goes from "invaluable" to "unsafe".
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