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Eric Zhang 2: Episode 1 (eric@pl.starnix.network)'s status on Monday, 23-Sep-2024 12:33:46 JST Eric Zhang 2: Episode 1 The people in 2009 didn't know that CPUs will have more than 31 threads in the future -
Eric Zhang 2: Episode 1 (eric@pl.starnix.network)'s status on Monday, 23-Sep-2024 12:33:42 JST Eric Zhang 2: Episode 1 @iska @splitshockvirus dude the instructions on the wiki literally says to take some threads offline or disassemble tier0.dll and patch a few bytes -
Eric Zhang 2: Episode 1 (eric@pl.starnix.network)'s status on Monday, 23-Sep-2024 12:33:44 JST Eric Zhang 2: Episode 1 @iska bruh i was trying to get day one build of l4d2 working on @splitshockvirus's threadripper and the build only supports a max cpu thread count of 31 -
Iska (iska@catposter.club)'s status on Monday, 23-Sep-2024 12:33:44 JST Iska @eric@pl.starnix.network @splitshockvirus@mstdn.starnix.network sounds more like a source spaghetti or windows/wine issue. If it doesn't boot just spoof the core count
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Iska (iska@catposter.club)'s status on Monday, 23-Sep-2024 12:33:46 JST Iska @eric@pl.starnix.network 2008 already had 54-core server CPUs though? :catlookinside:
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:apa: スプリットショックウイルス † (splitshockvirus@mstdn.starnix.network)'s status on Monday, 23-Sep-2024 12:34:06 JST :apa: スプリットショックウイルス † Imagine running proprietary software just so you can deconstruct proprietary software so that you can flip a certain hexcode value in a .dll just so that @splitshockvirus@pl.starnix.network can run a specific version of said proprietary software because I have 32 threads.
† top dog :pedomustdie: likes this.
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